Ahahahhahahahaahaa,,, Mesmalie update day,,,
Nothing too special here! Mostly just bug fixes. Have a nice Sunday,
Session 1:
- The game now autosaves after you're done talking with a certain someone
- Prevented a situation where you could get overlapping text boxes in the kitchen session
Session 2:
- If you magick the cage in the study with Mesmer present, she no longer erroneously comments on the cage being empty if it wasn't
- Fixed some transparency in the backyard grass
- Fixed an issue where the screen would remain black after magicking yourself during a screen transition
- Fixed an issue where magicking yourself before the minigame in a first playthrough would lead to text being missed
- Fixed an issue where coming back to life during the minigame would cause the world to glitch
- Fixed an issue where you could warp back into the house during the minigame (that i wasn't able to reproduce but hey you're not supposed to do that anyway,,,)
Session 3:
- Added a skip for the dark screen trap setup scene if the chapter was beaten
- Fixed an instance of the vignette effect cutting off at the bottom of the screen
- Fixed the creature leaving you a message even if you magicked it prior
- Fixed two contradicting lines displaying in the main route results screen
Act 4:
- Fixed items related to the route's starting quest appearing in an incorrect state if started from chapter select
General:
- Altering the music volume of the "Extras" gramophone no longer overrides your settings' music volume
- Fixed an issue where hovering the cursor over UI buttons could crash the game in specific situations
- Added several missing text strings to the language file
- Adjusted names in the "Special Thanks" credits