Meow Squad: Incremental Fishing · published
Hello everyone!
After two weeks of development, the first boss fight, against the giant clawed crab, has wrapped up its initial build. It's still a prototype, but the combat logic and rules are already clear. Our artist added a background to the fight, and it's looking way better now! Going forward, we plan to finish the prototypes for all five boss fights first, then dive into polish: tuning turret stats, bullet patterns, attack rhythm, visual effects, and lots more.
(The screenshots below show work-in-progress and do not represent final quality)
This week's focus is the second boss fight: the one-eyed sea urchin!
This one's got a huge dose of creativity! The one-eyed sea urchin boss can manipulate space. It redirects bullet attacks, reflects projectiles, and shifts the battle between the seabed and the starry sky. It has two phases: Phase 1 takes place under the sea, and Phase 2 moves into the starry night. Each phase gives the boss different abilities. That said, some skills are still experimental, and certain effects still need more punch.
We hope you'll keep following our progress, and don’t forget to wishlist us if you haven’t!
(The screenshots below show work-in-progress and do not represent final quality)