Meow Squad: Incremental Fishing · published
Ahoy, fishers!
We're currently developing two new bosses that will serve as the fourth and fifth map bosses. Both new bosses feature a single combat phase with multiple skills that rotate during battle. This sets them apart from the first three maps, where bosses had multiple phases but fewer skills.
The new boss is a polluted giant anglerfish, glowing with a green light all over its body. One defining trait of this anglerfish boss is its huge mouth, which channels two of its skills. The third skill is triggered through the lure on its head.
(Work in progress, not final quality)
The anglerfish boss opens its huge mouth, and countless small fish rush out, flying towards the player like a barrage.
The lure on the anglerfish boss's head continuously absorbs light energy, then focuses it into a beam fired directly at the player.
The anglerfish boss opens its huge mouth and spits out junk and debris, ramming into the player. No screenshot for this one yet, keeping some suspense.
The originally planned bosses for the fourth and fifth maps have been scrapped due to poor test feedback, with the new anglerfish and octopus bosses taking over.
The gameplay of shooting rocks and destroying mines with bullets for the old bosses didn't work well. It was hard to understand, and we struggled to balance the difficulty. So we made the call to cut them! The last boss was originally designed similarly to the fourth, relying on bullet impacts, but that approach was already proven unsatisfying, so it's been replaced too.
The previous five bosses were named a bit casually, like Crab King, Mutant Urchin, and Core Eel. Not very cool. Taking this chance to introduce new bosses, we're renaming them all.
Crab Boss: Shellfort
Urchin Boss: Voidgazer
Eel Boss: Thunderbreath
Anglerfish Boss: Abyssmaw
Octopus Boss: Eldergrasp