
Hello everyone,
It's been a while since I've updated this game, so I thought I would release a couple of well-needed changes. Update v.1.2.0 isn't groundbreaking by any means but should make the experience more enjoyable.
It appears that most players who tried the game play Survival more than they play PvP. I guess that makes sense given how you can never find a match, but Survival was admittedly something that I made on the side, and PvP was supposed to be the heart of the game. Nonetheless, I thought I would put a little more refinement into Survival and hopefully keep a few more players hooked.
The mode is easier overall, with special survival enemies appearing initially and downgraded tanks appearing later. Full-power enemies and hard difficulty opponents don't show up until very deep into the mode. In addition, destroyed tanks will occasionally drop pickups that can greatly improve your ability to perform in the mode. Player respawns, however, have been eliminated, so your game ends once you're destroyed.
When playing in a custom room in PvP, the exit button simply returns players to the lobby instead of the main menu. Now, players aren't stuck watching bots if all human players get eliminated. Furthermore, returning to the lobby now grants coins and XP based upon your current score, so you can progress in the game without waiting for the match to end. You will, however, need to let the match finish if you want to receive the victory multiplier.
The update also includes a couple of bug fixes to make playing more convenient. I lost track of all the changes, but some issues from the previous version have been resolved. (And, if you find anything that I made have missed, please let me know and I will try and resolve it as soon as I can!)
Battle on, commanders, and let me know what you think of the changes!
-Josh_007