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Repel the Darkness Playtest›Events›The Synergy Update
Game update

The Synergy Update

Repel the Darkness Playtest · published 59 days ago

All eventsPlayers around this dateRead on Steam

Highlights

  • This update puts the run in your hands: strategy and synergies decide the outcome.
  • Unit deck building now shapes a run identity: every unit type is available from the first level, and each unit reward permanently adds an augment to one of your unit types. Your picks accumulate into strategic depth, countering the ever-growing monster deck.
  • I deliberately left the new content undescribed — discovering it in-game is part of the fun.

New Content

  • Added two new units
  • Added two new monsters
  • Added one new tile
  • Added 17 new unit augments and 13 new monster augments.

Units

  • Every unit type can now appear from the very first level.
  • Unit rewards now always add an augment to one of your unit types. Augments accumulate on that type for the rest of the run. All placed units of a type share the same augments.

UX & QoL

  • Redesigned the deck offer UI between levels: rewards now appear in a panel and walk you through three steps — Choose 1 Perk, Repel 1 Monster, Choose 1 Augment.
  • The Compendium now shows a full card for every unit and monster, with each augment slot revealed once you have encountered it.
  • Redesigned the pause menu to be consistent with the Compendium and Main Menu UI.
  • Hovering any augment or highlighted term now shows a tooltip explaining exactly how it works.

Bug Fixes

  • Fixed the new-monster-spawn marker being drawn over the reward selection screen.
  • Fixed Guard units crowding and endlessly shuffling around a single interception point — each Guard unit now takes their own position while awaiting a wave.

Note: The unit deck was rebuilt from the ground up, so runs in progress from the previous version cannot be continued. Your overall progression is kept.

More from Repel the Darkness Playtest

Other announcements

All events
Repel the Darkness PlaGame update30 Aug 2026Absence of LightHighlights · Darkness: monsters can now darken your tiles. A Darkened tile has no effect until the Darkness is removed. · Illumination counters Darkness. Illuminated monsters cannot darken tiles. · Relics: On rare occasions a relic will spawn on the board. Place a tile next to it to find out what it does. · Placement previews now show exactly what a tile or unit placement would change as UI chi…Repel the Darkness PlaGame update23 Aug 2026Perks and Counted StacksHighlights · Reworked perks. Perks were the least meaningful choice in a run. The rebuild is meant to make every perk shape how you play and give each run its own identity. · Counted stacks. Almost all status effects used to be binary: a monster either had one or not. Reworked status effects now come in counted stacks, so the question is no longer whether to commit to a strategy, but instead by…Repel the Darkness PlaGame update16 Aug 2026German Localization and Quest Display UX ImprovementsHighlights · The game is now playable in German. · A new hotkey shows every monster path and outlines all monster spawns at once. · The quest display rotates now together with the camera. Units · Removed the Focused Burst augment (Chaincaster: double damage when its attack hit only a single monster) and the Swiftness augments (Void-Spawner and Binder: +1 Move Speed). They were flat number bumps…