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Mark of Cain›Events›Summer Giga Patch
Major update

Summer Giga Patch

Mark of Cain · published 27 Jun 2026, 20:46 UTC · build 23948303

All eventsPlayers around this dateRead on Steam

STABILITY & PERFORMANCE

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  • Save corruption protection, Saves now use atomic write (temp file + rename). No more lost settings from crashes mid-save.

  • Steam offline mode, Game no longer crashes when launched without Steam. Falls back gracefully.

  • JSON map validation, Broken map files now show a clear error instead of loading silently into a corrupted level.

  • Sprite mesh caching, Weapon and enemy sprites load faster with cached mesh generation.

GAMEPLAY FIXES

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  • Crouch hitbox fixed, Crouching now actually shrinks your collision box, letting you squeeze through tight spaces.

  • Ranged enemies now push you, Getting hit by ranged attacks applies proper knockback direction instead of flat damage with no push.

  • Damage numbers fixed, Numbers no longer stay on screen for 9+ seconds. They now fade out after 1.5s with a scale punch animation.

  • Hit damage calculation fixed, hit() no longer defaults to 25 damage. Damage values are applied correctly from all sources.

  • Devil taunts no longer overlap, Dying twice quickly no longer causes Satan's text to turn into garbled overlapping mess.

  • Map reload after disconnect, Beating a level, disconnecting, and returning to the menu now properly shows all available maps again.

NEW SETTINGS & OPTIONS

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  • FOV slider, Field of view configurable from 60 to 120 in the Options menu (Controls tab). Default 80.

  • Sensitivity slider, Now has finer steps (0.0005) and wider range (0-0.2) for more precise aiming adjustments.

  • Slider value display, Sensitivity, Music, and SFX sliders now show their current value as a tooltip.

  • Raw mouse input toggle, Toggle raw input on/off in the Controls tab.

  • Screen shake toggle, Disable screen flash effects for photosensitive players.

  • Quit confirmation, Game now asks "Are you sure?" before quitting, preventing accidental exits.

  • Multiplayer pause, Any player can now pause the game (not just Player 1).

MENU & UI

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  • Keyboard/controller menu navigation, Start button grabs focus on menu open, allowing Tab/arrow key navigation.

MAP EDITOR

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  • Keyboard shortcuts:

    S Save map

    L Load map

    E Switch to eraser tool

    F Frame all content

    G Toggle grid snap

    + / - Zoom in/out

    1 / 2 / 3 Toggle enemies / items / props layer visibility

    Ctrl+C / V Copy and paste entire floor

    Ctrl+Z / Y Undo / Redo

  • Zoom percentage, Floor label now displays current zoom level (e.g. "Floor: 3 | Zoom: 125%").

  • Save path display, Tool label shows the current save filename (e.g. "Tool: Tile Painter | Save: moctown.json").

  • Grid snap toggle, Toggle grid snapping on/off with G key.

  • Help popup, All shortcuts are now listed in the help menu for easy reference.

More from Mark of Cain

Other announcements

All events
Sale23 Aug 2026Bound to Rot Alpha CelebrationMark of Cain is on sale at a deep discount for a limited time! If you already own the game, tell your friends to grab it now while the price is dropped. If you have been waiting to get into the action, now is the best time to pick it up. Why the Sale? Our next game, Bound to Rot , just reached Alpha . We are celebrating this huge milestone by giving back to everyone who supported Mark of Cain .…Mark of CainGame update14 Apr 2026Easter Update- 38% discount!! - Audio Sliders - Level 7 now i hope gets you to level 8Mark of CainGame update13 Mar 2026Update Notes 13/3/26- Enemies no longer stay alive after they die - Bullet trace - You can now parry middle fingers with kick or fists - New song - Hitmark sfx