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VESSEL›Events›VESSEL Development Update #1
Community

VESSEL Development Update #1

VESSEL · published 25 days ago

All eventsPlayers around this dateRead on Steam

Hello, everyone today I'd like to post an update on VESSEL's development.

VESSEL is getting closer every day to a polished finished Demo Build. the game is still in active development and is worked on continuously.

I have fixed many bugs this week and have worked on several new mechanics that will enhance your experience playing the game/demo I value performance heavily

so this game will be optimized the best a game can be and the game size shouldn't be too big so it won't hog your computer space. you can have as many games as you want and VESSEL will be sitting there using minimal space.

this week I have been focusing on polishing the experience, fixing bugs.

and adding new features and enhancing game feel. and polishing Shader systems.

and adding subtle details to the maze that you can find.

Achievements have been implemented into the game. so important things will now award you an achievement. for your hard work.

The game now FULLY supports both XBox Controllers and PlayStation Controllers

from opening menus, to controlling your player character, collecting objects, interaction. and gameplay.

NEW CONTENT:

TRAPS:

Traps can now be found within the maze and they come in different shapes and sizes

be wary when exploring and listen for audio cues.

ENVIRONMENT UPGRADES:

Implemented more lively features to the first level that changes how the game feels.

IMPROVED LIGHTING SYSTEM:

Lighting has been improved and correctly casts shadows

and works better on performance and enhances game feel.

IMPROVED UI AND MENUS:

All game UI has been heavily improved and enhanced.

as well as adding more interactive menus. sliders for settings,

all settings can be turned on and off for accessibility.

WHAT'S NEXT:

I'll continue to polish the game the best i can and provide weekly updates to let y'all know where the game is at currently.

I'm in the process of creating and editing segments for the game trailer that will highlight exciting stuff for you to explore.

See you next week!

Make sure to Wishlist and follow VESSEL to get notified the second the demo releases.

More from VESSEL

Other announcements

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Community7 Sep 2026VESSEL Development Update #4Hello, everyone welcome to another VESSEL update just like last week this one is on the smaller side as it's just been polish and I don't think anyone wants to see that to be honest. Let's show some small changes this week. QoL CHANGES: The main menu has received some QoL changes and a bit of polishing. Buttons are now interactable. THE MAZE HAS GONE MAD: The enraged state is being worked on so…Community30 Aug 2026VESSEL Development Update #3Hello, everyone welcome back to another VESSEL development update this one is smaller this week, while I work on the game in the background and don't have much to show without spoiling the games content. next week I'm locking in development for the demo, the demo will be as polished as i can make it, demos do not represent the final game and may change without notice. so expect changes and bug…Community23 Aug 2026VESSEL Development Update #2Hello everyone, once again I have another update for you. this week has been pretty eventful and I've got a lot done for the game. a demo looks more possible at this rate! and I'll keep hammering at the game to make it possible! let's get into this weeks updates. IMPROVED UI DEATH SCREEN: I have implemented a basic death screen this week, why wasn't this here months ago? gameplay was more impor…