We're releasing this update to fix worker issues and make your interactions with them smoother.
Reworked the work logic for Botanical Engineers and Weapons Technicians and idle reasons are now more accurate
Items and objects assigned to workers are now clearly marked with a new "Don't Touch" indicator
Added a new sound effect for worker interruptions
Added a thicker aim reticle to make harvesting weed buds easier
Moved the Fluorescent Light to the top of the item list in the tutorial
Picking up a Weed Bud Basket (or adding it to your inventory) now instantly triggers an interruption notification
Added an interruption notification for the Distilled Slug Extract Flask
Watering a plant while a worker is already watering it now shows an interruption notification, since the worker stops their action
"Don't Touch" indicator - If you interact with any of these marked objects, the worker may either refuse to do the task or restart it from the beginning
Why are they not working - Idle reasons show why a worker is idle and not handling any work at the moment
Fixed an animation error caused by interrupting a Botanical Engineer during packing
Fixed an issue where firing a worker during a disconnected player's worker tutorial made it impossible to join the game
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