Dirty Business · published · build 24929477
While working on the big update, we've made an economy balance update to the Dealer system in response to a very frequently requested change.
We've changed dealer slots so that each holds at least 10 units per product. As a dealer's level increases, the number of units they can carry per product also increases.
We're converting the system entirely to a pay-as-you-go model and moving it to a sales-share system. This way, you no longer have to pay all the money you earn from low-value or minor product sales toward the daily fee. At the same time, you won't have to pay money for nothing when you're not using your dealers.
We've also reduced the hiring fee and bail-out fees.
Dealers now automatically return to base after selling all items assigned to them.
Arrest rates have been made more consistent.
Fixed a bug that jammed workers, particularly one causing the LSD worker to freeze up.
Fixed a synchronization bug that rarely occurred when LSD workers were collecting slug extract.
Fixed a bug where the game got stuck on the loading screen due to the time not being saved.
Restocker Workers (almost done)
Surprise huge major update (already done we are testing it)
Worker tool/machine/pot/station assignment system
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