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Dirty Business›Events›Update 0.1.55 - Dealer Economy Rework, Bug Fixes
In-game event

Update 0.1.55 - Dealer Economy Rework, Bug Fixes

Dirty Business · published 15 days ago · build 24929477

All eventsPlayers around this dateRead on Steam

Hi everyone,

While working on the big update, we've made an economy balance update to the Dealer system in response to a very frequently requested change.

Dealer System Economy Rework

  • We've changed dealer slots so that each holds at least 10 units per product. As a dealer's level increases, the number of units they can carry per product also increases.

  • We're converting the system entirely to a pay-as-you-go model and moving it to a sales-share system. This way, you no longer have to pay all the money you earn from low-value or minor product sales toward the daily fee. At the same time, you won't have to pay money for nothing when you're not using your dealers.

  • We've also reduced the hiring fee and bail-out fees.

  • Dealers now automatically return to base after selling all items assigned to them.

  • Arrest rates have been made more consistent.

Bug Fixes

  • Fixed a bug that jammed workers, particularly one causing the LSD worker to freeze up.

  • Fixed a synchronization bug that rarely occurred when LSD workers were collecting slug extract.

  • Fixed a bug where the game got stuck on the loading screen due to the time not being saved.

What Is Next:

  • Restocker Workers (almost done)

  • Surprise huge major update (already done we are testing it)

  • Worker tool/machine/pot/station assignment system

Got feedbacks or suggestions? Head over to our Steam Discussions or join our Discord to stay in touch:

Join Our Discord Server -

https://discord.gg/fkqUw8msw3

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