Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Chains of BondageEventsUpdate 0.16
Game update

Update 0.16

Chains of Bondage · published 24 Jun 2026, 12:11 UTC

All eventsPlayers around this dateRead on Steam

0.14 was the big "build anywhere" update and 0.15 fixed a few things. 0.16 is the follow-up where I make it actually feel solid. Letting players place buildings freely opened up a bunch of edge cases — most of this version was hunting those down so the system just works no matter what you throw at it.

A few things from 0.14 and 0.15 needed fixing first. Some machines wouldn't place at all, which turned out to be the floor check only looking at the exact spot under your cursor — but a lot of floors are tagged on the parent object rather than the collider, so the game would look right at a perfectly good floor and call it invalid. It now checks the whole object, so valid floors read as valid.

The placement preview also had a habit of flashing at the building's old position for a moment before snapping to your cursor. It now stays hidden until it actually locks onto a surface, so it simply appears where you're looking. While I was at it, buildings that used to hover slightly above the ground now settle flush onto it, and the stairs — which were far more of a fight to get around than they had any right to be — have been sorted out, so moving between levels is smooth again.

The bigger theme this version was making sure that while you're positioning a building or machine, you can't do anything else. Before, you could, and some of it broke the game spectacularly. The worst offender let you walk up and enter the carriage while it was still a ghost following your cursor, which handed control to a vehicle that was mid-placement — a massive bug. Placement now fully locks out everything else. The car, the carriage, the throne, the stockpile, every slave machine, the phone booth, the phone itself, and the map all ignore your input until you confirm or cancel. The world holds still while you build.

The carriage got a little extra attention too. It can now be placed anywhere, like a building, instead of being stuck to floors — it's a vehicle, it belongs outside. I also made sure its "Change Outfit" prompt stops popping up while you're repositioning it.

More from Chains of Bondage

Other announcements

All events
Chains of BondageGame update13 Jun 2026Chains of Bondage Update 0.15Hey everyone! 0.14 was the big "build anywhere" update, so 0.15 is about sharpening it. New systems always ship with rough edges, and a few showed up fast once people started laying out real bases. Here's what got fixed. Some machines wouldn't place. Turned out the floor check only looked at the exact spot under your cursor — and a lot of floors are tagged on the parent, not the collider. It no…Chains of BondageGame update10 Jun 2026Chains of Bondage — v0.14 is out!Hey everyone! Big update this time — the building system got a complete overhaul, plus a major AI rework. The headline: you can now place buildings wherever you want! Click Build and a ghost preview follows your aim — green means you can place, red means blocked. Rotate it with Q/E or the scroll wheel, left click to confirm, right click or Esc to cancel. You only pay when you actually place it.…Chains of BondageGame update24 Apr 2026Update Notes for Version 0.13🛠️ Devlog 0.13 🆕 New Content Added 3 new machines (Machines 9, 10, and 12) 🔊 Audio Machines 9 & 10 now have their own dedicated impact sound arrays (Machine 9 was reusing Machine 1's, and Machine 10 had no audio at all). Footsteps no longer play during idle/turn-in-place animations — they now require actual movement input. 💬 Dialogue Machine idle dialogue now triggers while operating Machin…