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Chains of BondageEventsChains of Bondage — v0.14 is out!
Game update

Chains of Bondage — v0.14 is out!

Chains of Bondage · published 10 Jun 2026, 15:56 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone! Big update this time — the building system got a complete overhaul, plus a major AI rework.

The headline: you can now place buildings wherever you want! Click Build and a ghost preview follows your aim — green means you can place, red means blocked. Rotate it with Q/E or the scroll wheel, left click to confirm, right click or Esc to cancel. You only pay when you actually place it. And if you ever change your mind, every built building now has a Move button instead of just saying "Built" — reposition anything, anywhere, free and instantly. Works for machines too!

Speaking of machines, they got reworked as well: they now build instantly with no waiting timers, and they use the same free placement system — the only rule is they have to go on proper floors. No more milking machines on a mountainside 😅

Zombies got a lot smarter (and fairer). They're no longer psychic — gunshots draw them to the sound location, where they'll investigate and only chase you if they actually SEE you, so sneaking away after a loud fight is finally a real strategy 🥷 Packs now spread out and surround you instead of forming a conga line, they can't cheap-shot you sideways anymore (they have to face you to hit), and best of all: zombies now fight raiders back. Raider gunfire attracts nearby zombies, so camps can erupt into full three-way battles. Use that to your advantage 😈

Raiders got deadlier too. They now fire in bursts with reload pauses instead of robot-clockwork shots, patrol raiders strafe and reposition during firefights, and shooting a guard in the back makes him spin around and come for you — no more free backstabs.

On top of all that: automatic doors now work correctly on buildings placed at any rotation, building and machine positions fully save and load, and there's been a big AI performance pass so things run much smoother with lots of zombies on screen. Old saves are fully compatible!

Drop your feedback and show us your new base layouts 📸 Enjoy! ❤️

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Chains of BondageGame update24 Jun 2026Update 0.160.14 was the big "build anywhere" update and 0.15 fixed a few things. 0.16 is the follow-up where I make it actually feel solid. Letting players place buildings freely opened up a bunch of edge cases — most of this version was hunting those down so the system just works no matter what you throw at it. A few things from 0.14 and 0.15 needed fixing first. Some machines wouldn't place at all, whic…Chains of BondageGame update13 Jun 2026Chains of Bondage Update 0.15Hey everyone! 0.14 was the big "build anywhere" update, so 0.15 is about sharpening it. New systems always ship with rough edges, and a few showed up fast once people started laying out real bases. Here's what got fixed. Some machines wouldn't place. Turned out the floor check only looked at the exact spot under your cursor — and a lot of floors are tagged on the parent, not the collider. It no…Chains of BondageGame update24 Apr 2026Update Notes for Version 0.13🛠️ Devlog 0.13 🆕 New Content Added 3 new machines (Machines 9, 10, and 12) 🔊 Audio Machines 9 & 10 now have their own dedicated impact sound arrays (Machine 9 was reusing Machine 1's, and Machine 10 had no audio at all). Footsteps no longer play during idle/turn-in-place animations — they now require actual movement input. 💬 Dialogue Machine idle dialogue now triggers while operating Machin…