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Factory Town 2: Paradise›Events›Patch Notes 110
Game update

Patch Notes 110

Factory Town 2: Paradise · published 3 months ago · build 23685781

All eventsPlayers around this dateRead on Steam
  • Fixed bug: the flag that calculated if you connect buildings with chutes or belts would not be reset when game state cleared, so a new campaign file would consider that requirement completed

  • Changed default launch image

  • Adjusted grass texture

  • When placing a connector, if the connector is potentially linked to a building, rotating the cursor will toggle its access direction once. The next time the cursor is rotated, the placement direction is modified as normal.

  • Added requirement to have population (invite) level 5 before you can summon an island

  • Tooltips for research that unlocks a specific building or vehicle will include a description of the unlocked object (if available)

  • Logic connections are no longer automatically assigned if you select one logic structure and then select another logic structure. Instead you must use the ‘Add’ option under ‘Outbound Connections’

  • Logic Connections (inbound and outbound) are now shown on the primary ‘configuration’ tab for the computational blocks

  • Fixed bug: unable to delete an outbound logic link with a blank target

  • Changed some labels in Logic Link configuration

  • When you add a new logic link or task, the newly created item flashes briefly and the UI will scroll to it

  • On first launch, the volcano on the welcome panel will be ‘asleep’. If you have woken up the volcano in any save file, the volcano is now awake

More from Factory Town 2: Paradise

Other announcements

All events
In-game event28 Aug 2026Patch Notes 136Mana Rechargers The Shrine buildings have been pretty underpowered, mainly because they fully consume Mana Crystals and those are fairly expensive to make (especially with very high water requirements to get the Mana Shards). So I've added back a highly-requested system from Factory Town 1: Mana Rechargers! Mana Rechargers take Depleted Mana Crystals, and a little Magic Powder, to produce a reg…In-game event21 Aug 2026Patch Notes 135Shopping Balance Changes Players aiming for the Utopia achievement were having difficulty getting 100% happiness for all their villagers. There was always a small handful of workers just slightly unhappy, but by the time they shopped to full happiness, another worker would become unhappy. This was mostly due to some previous changes meant to prevent workers from abandoning their jobs for long s…In-game event10 Aug 2026Patch Notes 134Fixed bug: Perk Points were not counted correctly in the end game. (Players who had completed mini-volcano quests, then beat the game, were not seeing correct counts of available perk points) · Improved terrain shading · Smoothed motion of sun on sunrise and sunset · More adjustments to dynamic lighting · Fixed some non-localized terms