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LaBlue Horror›Events›🔥 LaBlue Horror – Major Update V0.1.7.11 Alpha
Major update

🔥 LaBlue Horror – Major Update V0.1.7.11 Alpha

LaBlue Horror · published 9 Sep 2026, 20:49 UTC · build 25215742

All eventsPlayers around this dateRead on Steam

🔥 LaBlue Horror – Major Update V0.1.7.11 Alpha

This is one of the biggest updates LaBlue Horror has received so far. Since the last major version, we have expanded several core systems, improved the overall game flow, reworked parts of the UI, added new gameplay mechanics and continued pushing the game further toward psychological horror.

📱 NEW SMARTPHONE SYSTEM

A fully integrated in-game smartphone has been added.

The phone now includes:

  • Messages / SMS

  • Message history

  • Unread notifications

  • Notification badges

  • Incoming calls

  • Missed calls

  • Call history

  • Saved phone data

  • Horror-related phone events

The smartphone is now part of the psychological horror system and will continue to play a much bigger role in future updates.

☎️ PHONE SIGNAL SYSTEM

The phone no longer has reception everywhere.

Certain areas of the map now act as signal zones. Inside these areas, special phone functions and events can become available.

Outside these zones, the phone may display:

  • No Signal

  • No Network

This system is designed to make phone interactions feel more believable and to create stronger horror moments.

🎤 LOCAL MICROPHONE REACTIONS

LaBlue Horror can now optionally react to your microphone.

Important:

  • No audio is uploaded

  • No audio is stored

  • No cloud processing

  • No Speech-to-Text

The system runs locally and currently reacts to voice activity and volume levels.

This creates the foundation for future horror events that can react directly to the player.

🧍‍♀️ NEW ANIME CHARACTERS & NPCs

Several new anime-style characters and NPCs have been added to the game.

The visual identity of LaBlue Horror is being expanded with a stronger mix of:

  • anime-inspired characters

  • sci-fi elements

  • psychological horror

  • surreal environments

These new NPCs will become more important in future levels and story interactions.

🧠 MORE PSYCHOLOGICAL HORROR

Level 1 continues to move away from simple loud jumpscares and toward slower, more psychological horror.

Changes include:

  • Psycho footsteps reduced to roughly 50% of their previous volume

  • Classic loud AudioShock / jumpscare events disabled

  • More subtle horror atmosphere

  • Longer quiet moments

  • Better use of sound and uncertainty

  • The creepy “LALALA” event remains active as a rare horror event

The goal is to make the player question what they heard instead of constantly throwing loud sounds at them.

🚪 LEVEL 1 COMPLETION REWORKED

The Level 1 ending flow has been improved.

When Level 1 is completed:

  • Progress is saved

  • Level 1 is marked as completed

  • A loading transition begins

  • The player returns to the Level Hub

  • Level 2 becomes unlocked

The old victory-style ending has been replaced with a more connected progression system.

🌆 LEVEL 2 UNLOCK SYSTEM

Level 2 is now fully integrated into progression.

After completing Level 1:

  • Level 2 unlocks

  • The unlock is saved

  • The second Hub door becomes available

  • Level 2 can be loaded normally

Level 2 is now also properly included in Shipping builds.

🔄 NEW LOADING SYSTEM

A dedicated loading system has been added.

This improves transitions between maps and creates a better foundation for:

  • Loading screens

  • Atmospheric transitions

  • Future cutscenes

  • Better level-to-level flow

🛡️ LEVEL HUB IMPROVEMENTS

A known issue allowed players to leave the intended Hub area and fall into the outside environment.

A new Hub safety system now prevents this and returns the player to a valid position.

⚙️ PAUSE MENU & SETTINGS IMPROVEMENTS

The in-game pause menu now uses the same settings system as the main menu.

The settings system includes:

  • Resolution

  • Window Mode

  • Fullscreen

  • Borderless

  • V-Sync

  • FPS Limit

  • Resolution Scale

  • Gamma

  • Graphics Quality

  • Master Volume

  • Invert Y-Axis

The graphics preset system was also fixed so presets are applied correctly.

🖥️ RESPONSIVE UI IMPROVEMENTS

A large amount of work has been done to make the UI behave better across different resolutions and aspect ratios.

The UI has been technically tested for:

  • 1920×1080

  • 2560×1440

  • 3440×1440

  • 3840×2160

This includes improvements to:

  • Main Menu

  • Difficulty

  • Character Select

  • Settings

  • Pause Menu

  • Patch Notes

  • Smartphone

  • Loading Screens

🖱️ MOUSE & INPUT FIXES

Several input issues have been fixed.

This includes:

  • Smartphone mouse handling

  • TAB open / close behavior

  • ESC behavior

  • Gameplay input restoration

  • UI focus issues

  • Invert-Y behavior

The smartphone was also tested repeatedly for open / close stability.

🧑 PLAYER NAME INPUT FIXED

The player-name input system has been improved.

A bug where typed characters could disappear or be overwritten has been fixed.

The entered name can now be stored correctly and remains available for future psychological horror events.

📰 PATCH NOTES NOW AVAILABLE IN-GAME

A dedicated Patch Notes / What’s New section has been added to the menu.

Players can now see what changed directly inside the game.

🔢 CENTRAL VERSION SYSTEM

Version numbers are now handled centrally instead of being hardcoded across different UI elements.

Current version:

V0.1.7.11 Alpha

🧹 EASYGAMEUI SHIPPING CLEANUP

A large amount of unnecessary EasyGameUI demo content has been removed from the final Shipping build.

All 6 unused EasyGameUI demo maps were removed from the packaged game.

The final build now contains only the UI dependencies that are actually needed.

📦 SHIPPING & COOK IMPROVEMENTS

Several issues related to packaging and asset cooking have been fixed.

This includes:

  • UI cook reliability

  • Missing asset prevention

  • Level 2 packaging

  • Smartphone assets

  • Plugin dependencies

  • Shipping stability

🛠️ GENERAL STABILITY

Additional fixes were made to:

  • Save / Load

  • UI Focus

  • Mouse Input

  • Level Progression

  • Smartphone Input

  • Settings

  • Packaging

  • Runtime initialization

The final Shipping build completed successfully with no critical runtime errors during validation.

🔥 WHAT’S NEXT

The next development phase will continue expanding:

  • Level 2

  • Smartphone horror events

  • Phone calls and messages

  • Anime NPC interactions

  • Psychological horror triggers

  • Reactive environments

  • Microphone-based horror reactions

  • Better transitions

  • More story content

Thank you for playing and supporting LaBlue Horror.

🩸 M&K Industries

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