Quantum Covenant Playtest · published
Friends can see when you're joinable and join you directly, mid-run or from cold.
The squad announces what just happened to it: joins, leaves, kicks. A kicked pilot is told they were kicked.
Enter joins a lobby; the squad shows itself under the button.
Rerolls are a charge economy now, not a fourth card: everyone starts with 1, the keystone grants 2 ranks at +1 each, a boss clear grants +1, capped at 3. A dedicated REROLL button replaces the card.
Look-stick input is framerate-independent, curved, and device-aware, and slows automatically as the crosshair crosses an enemy.
The skill tree, roster, run log, and spotlight screens now answer a pad.
The announcer splits into two voices: hype and ship-computer, with nine new lines on the certification range.
Eva congratulates you for clearing a calibration station.
Music ducks under VO.
GRAPPLE is ENERGY TETHER on every player-facing surface
DREAD is shelved off the pick screens and out of the garage.
A crash you haven't been asked about opens the report panel once, automatically, at the menu.
Fixed two bugs where reporting or testing a crash could destroy the only copy of it.
The aerial bomber can no longer headline a wave entirely on its own.
A null UI-state crash on launch.
Two coordinator stability fixes.
The combo meter stopped crediting STRIDER for flying upward.