Onboarding
- A CALIBRATION range: a digital-void course of stations and skill gates with its own HUD, routed to on first launch.
Utility
- Two new items take the pool from four to six: HOLO DECOY and REPAIR DRONE. The drone escorts you rather than sitting where you placed it, and the decoy is a projection wearing your own chassis.
- Utility cards say what they do on the face, not only in the tooltip.
Boss
- An eye-lance and a shootable eye, a phase-2 chase, plate markers, and creeping mines. The spiral drops mines instead of bubbles.
Grapple
- Visual improvement, taut laser-bolt tether with a hull-locked origin and a crisp surface clamp, flying your SIGNAL color.
Rewards
- The pick screen shows your HP/shield count and what each card would do to it.
Loot
- Need-gated drops: a cell nobody on the squad can hold no longer drops.
Level
- BOWL V5 has an exterior. Moor and foothills past the rim.
Shields
- The shield dome is a decal-revealed hex lattice, and an impact no longer costs the whole dome.
- Splash and beams both went straight through the bubble shield. Only contact damage knew it was there.
Performance
- PNG material textures get mip chains.
- The mesh prewarm never reached the client, costing a 954 ms hitch on the first loot drop.
Balance
- NOVA's shove is significantly buffed where the enemies actually stand.
Dev
- FFA and TDM stubs on the V5 bowl, with draft-on-death.
- ICE SPHERES look mockup, plus daytime BOWL V5 and HIPPODROME.