Pilot profile
New PROFILE tab: tier banner, signature run pinned, commendations, per-hull mastery, co-op and deathless counters — seeded from your existing run history, so it won't open at zero.
Boost is an instrument
Boost was a 2–4px filament on the panel edge while hull and shield got labels, cells and numbers. It's a proper gauge now. The speed readout became the SPD crescent; DMG/INTAKE collapsed into one chip.
Revive beacons
Beacons expire, settle onto the ground instead of floating, and pay the pilot who came for you.
Smoother distant motion
Faraway things updated once a second, so anything turning fast — a raptor, a boosting teammate — drifted and snapped. Distant entities update at 4 Hz now; teammate hulls never drop to the lowest tier.
Explosions revamped
A wide variety of cinematic explosion FX have been introduced.
Fixes
The aerial bomber can finally hit the player it's bombing, and stops detonating its bomb stick into its own belly.
The raptor's shield break no longer looks or sounds like it dying.
A host leaving a lobby no longer strands everyone in it; guests get the loading screen at match start, not end.