Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Isle Goblin Playtest›Events›4.1.3 - Bug Fixes
Game update

4.1.3 - Bug Fixes

Isle Goblin Playtest · published 31 days ago

All eventsPlayers around this dateRead on Steam


BUGS
- I hopefully fixed the infinite water fall glitch. I can't repeat it. Let me know if you manage to!
- Fixed the bug where you can get stuck on the key binding menu
- Some people are getting a lot of lag during autosave. I've enabled some logging to help investigate this. Send a bug report of this happens to you!
- Lava no longer gives the "wet" effect if you fall in
- Fixed a bug where Goggs glitches out while you cash in the research station quest.
- Fixed an exception that was occurring in the fishing HUD when there are no obstacles for the water.
- I hopefully fixed an issue where sometimes you close the game but Steam doesn't disconnect.
- Bug reports will now send screenshots as well
- Fixed a bug where the wood mask will partially render over vanity items.
- Hoes can no longer destroy placeable planters
- Autosave no longer updates cloud files. That only happens on every other type of save (save and continue, save and quit, etc.). The lag was unpredictable.
- Should now be able to press escape or tab in the shop menu to move on
- The gizmo appraise hud will now gray out any non-gizmos to make things clearer
- Fixed an issue where quick healing would sometimes unequip the current tool if it was swinging mid-heal
- Fixed bug where if you are holding right click with the stringbox then click left click, it'll keep hitting.
- Fixed a bug where shop listings don't get grayed out properly
- If you placed items on the top of a rotated table, things would sometimes be weird. I made a somewhat big change to address this. Hopefully it doesn't add new bugs...
- Fixed the gigantic face icon on the map for the hooded figure
- Made it so you can no longer place flooring under water tiles
- The signs now work again - the x button was broken, and they had a character limit of 5

More from Isle Goblin Playtest

Other announcements

All events
Isle Goblin PlaytestGame update3 Sep 20264.1.27 - New Weapons, New Arrows, and Bug FixesMostly uploading this for the localization team, squashed a lot of bugs not listed. NON-BUGS - Added some new elemental arrows - Added about 33 weapons. Some of them wont' spawn naturally in the world since I still have to make the subassemblies that they spawn in. The ones that spawn in chests will require a new world. - Made the gizmo descriptions more precise in terms of effect strengths. -…Isle Goblin PlaytestGame update31 Aug 20264.1.25 - Major Bug FixFixed a big bug where you can't interact with stuff.Isle Goblin PlaytestGame update28 Aug 20264.1.24 - Bug FixesNON-BUGS - Made it so you can consume cactus juice - Reduced autosave lag in new worlds. Old worlds will still have a bit. - Item drops now don't appear as laggy in multiplayer if you're the client. - NPCs used to only appear on minimap if you've talked to them before and they're in town. Now the talking requirement is gone. - Added descriptions to more of the tools to add some variety - Added…