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Isle Goblin Playtest›Events›4.0.7 - Critters, The Great Wall, and UI/UX Fixes
Game update

4.0.7 - Critters, The Great Wall, and UI/UX Fixes

Isle Goblin Playtest · published 35 days ago

All eventsPlayers around this dateRead on Steam

4.0.7 - Critters, The Great Wall, and UI/UX Fixes

NON-BUG CHANGES:

- Added "critters" to the game. These are small harmless creatures that wander the map. You can collect them with Gus.
- Added a big wall for the playtest build. Playtest area is limited.
- Re-oriented the character creation menu so the styles are on the left, and colors are on the right.
- Tweaked the layout of the "choose a character" listings so the trash can is farther from the selection button.
- Moved the teeth and pollution counts to be a bit lower.
- Changed the quest "O" shape (which used to mean incomplete) to instead be a slash, since O can sometimes serve as a checkmark.
- Tester thought the little elevator room was a good place to build a house, but the room ends up being too msall. I removed the walls around the elevator so it's less enticing to build over it.
- Made it clearer in the friendship HUD that the names weren't buttons.
- Got rid of the exclamation marks that appear when an NPC is just waiting for a house.
- Tweaked the quest HUD to to have big text buttons instead of arrows.
- Made it so the side window in the Quest HUD will only show after you first select a quest.
- Changed the technique toggles to be checkmarks instead of circles to hopefully make it clearer which one is equipped
- It was unclear that "points" in the training menu meant "axe points" or "sword points" and not "everything" points. I made the text clearer and moved it up near the level
- Made it so help menus don't go away automatically anymore. Player must close them
- Made it so the dodge tutorial will pop up the first time you take damage, assuming you haven't dodged yet.
- Removed the walls near the mine elevator to prevent players from trying to use that for a building, then realizing it's too small.
- Made it so the overhead bed icons are enabled again by default, and I got rid of the door ones.
- Made the trough instructions clearer in the livestock help popup
- Made sure all the menus have X buttons. This excludes ones that are involved in dialogue, which use the dialogue buttons to continue forward.
- The first time you die, you get a popup saying that you drop things when you die.
- The cosmetic slots weren't very clear. I changed them to have star icons.
- I put a roof hook on a table you can find.
- Added a description to the level up notification
- Researches now have different description text once they have been completed.
- Swapped the filters on the crafting menu for some category tabs
- When you quit the game, your character now disappears once you do so you don't take damage while it's saving.

BUG FIXES:

- Item drops were still functioning while you were dead, so you'd die and immediately pick up the teeth you dropped. This has been fixed.
- While placing items, it wouldn't show the proper amount remaining in the inventory as you used the items.
- Fixed a major bug where being close to the jungle or desert can cause tiles to not spawn properly.

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