Hey everyone! Welcome back to your July update, which is fashionably late ✨
As you might know from our previous post, we spent a tiring (but fun!) week surviving the GMTK Game Jam, so this update got pushed back just a tiny bit. But the wait was absolutely worth it because this is a big one.
Let's dive right in!
We’ve officially added all 42 currently planned Pemkie Traits into the game!
As we teased a few posts ago, traits are innate, passive abilities that each Pemkie will bring into your battles. You can now spot these passives on the left of the Pemkie cards inside the Dex.
We don't want to spoil all of them, but here's a sneak peek at a few:
Sneaky: Any fire skills applied to this Pemkie grants +1 ATK until the end of the battle.
Sporko: When using an Earth skill, damage output is boosted by 10%.
Kumoha: Basic attacks also apply 2 Poison stacks.
Misqueak: Defeating an enemy will grant +1 permanent ATK.
If you want to dig deeper, clicking on a Pemkie in the Dex opens th eir detailed view, where you'll find their passive trait proudly displayed on the right.
We’ve reworked the post-battle loot system to give players more control over their current deck!
Here is how it works now:
If you tamed a Pemkie during the encounter: The reward is the new Pemkie itself, plus a specific skill card that has synergy with them!
If you defeat the enemies without taming a Pemkie: You get to draft your rewards between 3 skills from the enemy pool!
You'll be presented with 3 cards from the enemy pool and can choose up to 2 to take with you on your adventure. (Don't like the options? You can always skip to keep your build lean!)
On the 3D side of things, we’ve added 3 new characters in the Island!
Say hello to Silko (the Tailor), Coraline (the Pension Owner), and Finn (the Handyman).
They are currently undergoing the tedious process of being animated, but we think they already have such a character!
To make combat clearer, we’ve rolled out a few quality of life improvements:
Custom Spawn Tiles: We added customized tiles to clearly show where Allied and Enemy Pemkies will spawn, so you can read the battlefield at a glance.
Timeline Hover: We added a hover effect over the timeline on the up left of the screen, that highlights exactly which Pemkie in the field will attack at what point in battle cycle. No more confusion when choosing who will act first!
They are officially in the database and roaming the wild! You can now encounter Ribeat and Rabbasst in battles!
And for those waiting on this month's special Pemkies... we finally have the 3D models for Shruppy and Topuppiary, the winners of the Pemkie Design contest!
August is going to be a massive month for us. Here is what we are focusing on:
The Tutorial: We are working on the very first iteration of the tutorial. It will be simple, unpolished, but straight to the point so players know exactly what to do during the playtest.
Playtesting & Polish: We'll be doing internal playtests and smoothing out the gameplay all the way through the end of August.
We are preparing to open up the first spots for a playtest by mid September!
Keep an eye out, because pre-registrations will be opening up very soon directly from the Steam Page.
Thank you all so much for your continued support, and we'll see you in the next update!