New shop: Pub 🍺
Crafted beer can now be grabbed straight from the crate and drunk, giving you a drunk effect for a few seconds
New decor tied to the pub launch
New staff needs system: at the end of each day, employees check how many tasks they got done and whether their pay matches expectations. If it doesn't, their patience drops. Once patience hits zero, they quit (right now low patience doesn't affect work speed, it's purely about quitting)
Mailbox added to the OfficePC: system notifications and low staff patience alerts show up here
New News events that affect gameplay
New warehouse shelf types
Bank balance info added to the UI (hidden if quick cashout is enabled)
New HUD design
Removed the Orders tab from the Shop tablet UI
Functional decor in the shop tablet moved to its own tab
Improved customer behavior when shelves block the path to the shelf they need
Improved the item shelving effect
Improved cleaner behavior
Sped up day/night cycle
Lowered the chance of disasters (pipe bursts, fusebox breaking, warehouse fire)
Optimized some decor objects
Items no longer stay stuck in hand after being dropped
Order timer no longer resets when reopening orders on the tablet
The "no items unlocked for this shelf" message now disappears immediately when opening the tablet
Fixed an issue where moving a butcher shop shelf spawned a grocery supply box instead of a meat supply box
Fixed items displaying incorrectly on shelves
Fixed being unable to grab the cart handle again after moving it
Fixed mall visual bugs
Fixed shop customization not saving