Bug fixes
Fix for Backdoor detections not clearing on head despawn.
Fix for name on heads not always clearing when player respawns.
Fix for Bloodsport not reducing aux drain on backup weapons.
Fix for dexterity not applying to some backup weapon attack intervals.
Fix for Dragon boost costing an aerial maneuver charge while Crossfeed is active.
Changes and additions
Transference gains disguise after holding an enemy head for 2 seconds (if enemy has not respawned).
Heads can be tossed faster.
Added a maximum head rotation speed to prevent camera going crazy when thrown off map.
Pressing interact input while holding a head will turn it around. Show your new friend things!
Quick melee dash / strafe are now also boosted maneuvers for Dragon.
Boosted maneuvers no longer require existing movement to reach full speed.
Aerial decelerration now has a Shell specific multiplier (how quickly you slow down while falling without maneuvers, for additional fine tuning).
Bison / Hydra / Ghost = 1.0x
Dragon = 0.5x
Rhino = 1.5x