Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Slay the Party DemoEventsDemo Update v0.0.1
In-game event

Demo Update v0.0.1

Slay the Party Demo · published 21 Jun 2026, 22:23 UTC · build 22807072

All eventsPlayers around this dateRead on Steam

Demo Update v0.0.1

Thanks to everyone who has been playing the demo and sending feedback.

This update focuses on fixing several major bugs that were directly affecting gameplay. I’m hoping to move toward a weekly update cycle, but I’ll need a little time to organize the roadmap and settle into a sustainable rhythm.

The demo is still rough in some areas, especially on the art side, but development is continuing. Missing pieces will be improved and completed gradually with future updates.

Thank you for your patience, support, and feedback.

-Lethion

Bugfixes & QoL Changes

  • Fixed a bug where Mind Blower-CC920 was attempting to remove mana from monsters and breaking the game.

  • Fixed a bug where displayed cooldown of skills were 0 during first round of their cooldown.

  • Fixed a bug where Rank Up button on skills sometimes didn't disappear after spending all Rank Points.

  • Fixed the target collider of Dragon.

  • If there are no Relics that player can afford in the pool, Shop now offers cheapest options instead of random ones.

Tutorial Fixes

  • Fixed a bug that was preventing an info message from being shown.

  • Fixed missing player portrait images on the win screen.

  • Improved semi-scripted movement logic during the second part.

Working On

  • Unique creature sprites and animations

  • Unique skill VFX and SFX

  • Unique board tiles

  • Missing skill and relic icons

  • Missing player animations

  • Emote system

  • Rogue class

More from Slay the Party Demo

Other announcements

All events
In-game event10 Sep 2026Demo Update v0.0.5Demo Update v0.0.5 Sup, Party Slayers! It’s been a while again, but I have an update that will hopefully be worth the wait. The number of major changes visible in the game might not be huge, but this update contains a lot, and I mean a lot of small improvements that you’ll notice throughout the game. The main focus of this update was wrapping up the remaining bug fixes and balance changes befor…In-game event1 Aug 2026Demo Update v0.0.4Demo Update v0.0.4 Sup, Party Slayers! It’s been a while. I’ve been busy with some IRL stuff, but I’m back and will slowly start picking up the pace again. This patch primarily focuses on bug fixes, particularly issues involving disconnections and reconnections. I’ve made a major overhaul to the game’s connection logic, accompanied by upgrades to the game engine and multiplayer services. You wo…In-game event9 Jul 2026Demo Update v0.0.3Demo Update v0.0.3 This is the first balance patch for the game. Hooray! With this patch, I’ll be improving some underperforming relics, reworking a few systems to address gameplay complaints, and implementing some quality-of-life features to make the game easier to understand. The game is still very early in development, so you may see some experimental balance changes. Please don’t panic if s…