
Thanks to everyone who has been playing the demo and sending feedback.
This update focuses on fixing several major bugs that were directly affecting gameplay. I’m hoping to move toward a weekly update cycle, but I’ll need a little time to organize the roadmap and settle into a sustainable rhythm.
The demo is still rough in some areas, especially on the art side, but development is continuing. Missing pieces will be improved and completed gradually with future updates.
Thank you for your patience, support, and feedback.
-Lethion
Fixed a bug where Mind Blower-CC920 was attempting to remove mana from monsters and breaking the game.
Fixed a bug where displayed cooldown of skills were 0 during first round of their cooldown.
Fixed a bug where Rank Up button on skills sometimes didn't disappear after spending all Rank Points.
Fixed the target collider of Dragon.
If there are no Relics that player can afford in the pool, Shop now offers cheapest options instead of random ones.
Fixed a bug that was preventing an info message from being shown.
Fixed missing player portrait images on the win screen.
Improved semi-scripted movement logic during the second part.
Unique creature sprites and animations
Unique skill VFX and SFX
Unique board tiles
Missing skill and relic icons
Missing player animations
Emote system
Rogue class