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Slay the Party DemoEventsDemo Update v0.0.5
In-game event

Demo Update v0.0.5

Slay the Party Demo · published 10 Sep 2026, 22:51 UTC · build 22807072

All eventsPlayers around this dateRead on Steam

Demo Update v0.0.5

Sup, Party Slayers!

It’s been a while again, but I have an update that will hopefully be worth the wait.

The number of major changes visible in the game might not be huge, but this update contains a lot, and I mean a lot of small improvements that you’ll notice throughout the game.

The main focus of this update was wrapping up the remaining bug fixes and balance changes before moving on to visual and audio improvements. You’ll find some new cute VFX and pleasant sound effects that will hopefully make it easier to follow what’s happening during the game.

I have major plans for the next update, so it might take a while again... Hopefully, I’ll be able to complete the game’s remaining art assets over the next couple of months.

As always, thank you for your support.

-Lethion

Balance Changes

Classes

Warrior

Battle Resolve was providing slightly too much value at its first rank. I’ve reduced its base conversion while leaving the additional scaling from skill ranks unchanged.

Battle Resolve

Base +Skill Modifier to Durable conversion:

150% → 125%

Ranger

Ranger was getting too much value from their long ranged skills even without landing critical hits. I’m adjusting some numbers to encourage Rangers to think twice before using these skills without a guaranteed critical hit.

Knee Shot

Critical Damage Bonus:

150% → 175%

Bull’s Eye

Mana Cost:

15 → 20

Base Damage:

14 → 11

Critical Damage Bonus:

200% → 250%

Monsters

Mercenary & Bandit

In a previous patch, I removed the scaling mechanic from Mercenary and Bandit. However, I made a small mistake and kept their rewards too low compared to their Health. I’m increasing their rewards to bring them in line with monsters at a similar power level.

Mercenary & Bandit Gold and Experience Rewards:

50 → 100

Monster Escape Mechanic

Area skills are extremely good at safely farming monsters (looking at you, Mage) I’m changing how escaping works so that choosing to flee from a monster has more meaningful consequences.

OLD:

Monsters you escaped from could no longer be targeted by skills, but they were still vulnerable to area attacks.

NEW:

Monsters you escape from now leave the board completely until the end of the turn.

Audio & Visual Changes

  • Added sound effects to buttons and other interactive UI elements.

  • Added unique sounds for opening and closing menus.

  • Added sounds for entering and leaving Shop.

  • Added sound and visual feedback when purchasing weapon upgrades.

  • Added rejection feedback when attempting an unavailable action.

  • Added new movement sounds to player pawns.

  • Improved the timing of several sound effects.

  • Adjusted the volume of the game’s music.

  • Added new visual effects for earning Badges.

  • Added new visual effects for completing quests and leveling up.

Bug Fixes & Quality-of-Life Changes

Player HUD & Tooltips

  • Added new tooltips throughout the player HUD, including tooltips for class level, resource bars, Badges, and Quests.

  • Badge tooltips now explain how each type of Badge is earned.

  • Skill tooltips now update immediately when a skill is upgraded while the tooltip is open.

  • Skill upgrade previews now correctly display scaled status effect stacks.

  • Detailed skill tooltip information now updates immediately when being opened or closed.

  • Hovering over a quest icon on the HUD now highlights its corresponding target on the board.

  • Separate damage instances no longer combine into a single floating number.

Targeting & Interface Improvements

  • Updated targeting visuals to make valid targets easier to identify.

  • Improved the hover behavior of decision buttons.

  • Hiding an interface with the eye button now keeps subsequent instances of that interface hidden.

Settings & Display

  • Cleaned up and reorganized the Settings interface.

  • Added separate Master Volume and UI Volume controls.

  • Improved resolution and aspect-ratio handling.

  • Cleaned up the list of available resolutions.

Bug Fixes

  • Fixed a bug where using Karen’s Wig could cause the player’s item slot to disappear.

  • Fixed a bug where losing connection during the tutorial could leave the loading screen stuck.

  • Menu music now plays correctly after leaving a game and returning to the main menu.

  • Fixed a bug where a dead monster’s tooltip could remain visible after moving the cursor away.

  • Fixed a bug where another player’s Shop buttons could briefly appear clickable.

  • Fixed several additional UI hover and refresh issues.

  • Fixed several screen-resolution and display-mode issues.

  • Fixed several combat-feedback timing issues.

  • Fixed missing basic-hit particles.

  • Fixed a bug that displayed a “+0 Health” number after a monster respawned.

  • Fixed the clipping issues with Dragon sprite.

Working On

  • Unique creature sprites and animations

  • Unique skill VFX and SFX

  • Unique board tiles

  • Missing skill and relic icons

  • Missing player animations

  • Emote system

  • Rogue class

More from Slay the Party Demo

Other announcements

All events
In-game event1 Aug 2026Demo Update v0.0.4Demo Update v0.0.4 Sup, Party Slayers! It’s been a while. I’ve been busy with some IRL stuff, but I’m back and will slowly start picking up the pace again. This patch primarily focuses on bug fixes, particularly issues involving disconnections and reconnections. I’ve made a major overhaul to the game’s connection logic, accompanied by upgrades to the game engine and multiplayer services. You wo…In-game event9 Jul 2026Demo Update v0.0.3Demo Update v0.0.3 This is the first balance patch for the game. Hooray! With this patch, I’ll be improving some underperforming relics, reworking a few systems to address gameplay complaints, and implementing some quality-of-life features to make the game easier to understand. The game is still very early in development, so you may see some experimental balance changes. Please don’t panic if s…In-game event30 Jun 2026Demo Update v0.0.2Demo Update v0.0.2 This patch focuses on bug fixes, UI improvements, and quality-of-life changes based on the issues reported so far. The demo is still a work in progress, but I’ll keep improving it step by step with each update. Thank you for your patience, support, and feedback. -Lethion Bugfixes & QoL Changes · Ranger's Ambush skill now displays a unique tooltip when player already has Camou…