Game update

Patch Notes 0.16.6

SULFUR · published

General

  • Fixed an endless mode softlock due to not clearing projectiles properly on transitions.
  • Fixed an endless mode softlock related to talking to NPCs in the level transition.
  • Always drops organs beats never drop organs.
  • Instant Defibrillator now restore you to 100 HP, instead of 1.

Bugfixes

  • The projectile system should no longer break with specific weapon builds. If you encounter more projectile system breaking issues, report them in our bugs channel!
  • Fixed bouncing projectiles
  • Fixed facemask/breakable penetration
  • Duhar’s ammo counter now displays the correct way.
  • Aftershock 30 second reapplying stun fixed. It is now 5 sec as it should be.
  • Frozen shattering enemies should now make the correct sounds.
  • Added back white flash when juggling enemies in their death bounce
  • Some organs would never spawn, like tongues. Now they all do!
  • Water now doesn’t randomly splash if you walk into a corpse nearby.
  • Gibs now sleep/turn off their collision on low and high quality effects mode
  • Grass is now rendering properly through scopes
  • Fixed an issue of Craw Watchers not entering their death animation when killed.
  • Fixed Terrorbaum’s projectiles now firing correctly during his Bullet Rain Phase.
  • Cousin’s Sludge Shield can now be blown up by grenades again.
  • Bullet sizes now can go below 100%.
  • Fixed Item Descriptions flickering.
  • Witch Tumbleweed bombs now don’t explode when taking damage, they get pushed like intended.
  • One of the witch phases that are supposed to clean up / kill minions, now work again.
  • Craw Sentinel and Shav’Wa Warden now blocks as they should, again.

Levels

  • New cave chunk added.
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