Golgothian Playtest · published
0.20.4-alpha - UI, Co-op, Map, Pack, and Combat Pose Follow-ups
-Fixed co-op disconnect/title-modal flow and reward ownership sync issues.
-Polished remote queued-card dissolve visuals, pack-rule helper behavior, and map route tie-breaking.
-Fixed combat activation poses so party characters hold cast animations until activation, move forward/back on the X axis, then remain forward-facing.
0.20.3-alpha - Combat Clarity, Balance, and Demo Repair
-Buffed Priest Cure values and updated Crown of Thorns to grant proper start-of-battle Thorns stacks.
-Improved block/status badge readability, queued HUD placeholders, discard-cycle messaging, and map drawing toolbar contrast.
-Repaired legacy demo replay unlock data so demo-excluded cards no longer remain discovered from older saves.
0.20.2-alpha - Demo Pool, Collection Locks, Tutorial Copy, and Combo VFX
-Curated the demo replay card pool into a tighter starter/basic/class-card selection.
-Added clearer locked collection slots for demo-unavailable cards.
-Enlarged tutorial overlay copy and improved reward guidance readability.
-Cleaned up combo VFX so combo impacts no longer show ingredient-card hits first.
0.20.1-alpha - Pack Opening SFX
-Added four pack-opening sound effects.
-Pack-opening sounds now use shuffled-bag playback to avoid immediate repeats.
-Moved pack-opening audio handling into the shared music/SFX manager.
0.20.0-alpha - First-Combat Tutorial Closeout
-Reworked the first-combat tutorial with real drag/drop, targeting, queueing, and Submit flow.
-Improved guided Warrior Stance behavior so War Cry can be dropped on the character body or HUD panel.
-Added clearer item-consumption text, better tutorial pacing, curated tutorial hands, and stronger cleanup of temporary tutorial cards.
-Fixed several combat presentation issues around VFX placement, enemy intent previews, HUD drop zones, controller affordances, and card SFX.
-Added a one-time save reset for older builds to clear stale progression, tutorial, collection, bestiary, combo, and demo replay state while preserving settings.
0.19.2-alpha - Interactive Tutorial and Stability
-Replaced the old combat primer with an event-gated tutorial for solo and co-op.
-Added tutorial hand curation, per-player co-op tutorial eligibility, and contextual tutorial overlays.
-Hardened co-op battle sync, remote execution visuals, reward late-sync handling, equipment layout, and modal sizing.
0.19.1-alpha - Co-op Hardening and Release Build Prep
-Hardened co-op shop, event, treasure, and non-combat sync.
-Added two-player network caps, stale sync guards, and rollback paths for failed remote shop/pack flows.
-Fixed progression/save edge cases, passive aggregation issues, and demo New Game overwrite behavior.
-Updated Steam build profile handling for playtest/demo builds.
0.19.0-alpha - Demo Release Candidate Packaging
-Aligned project/title versioning for the release candidate.
-Added demo-aware startup messaging.
-Improved audit/build automation for demo suffix handling and restored editor settings.
-Gated debug/cheat UI out of release players.
-Fixed release-candidate issues in co-op bootstrap, planning-state UI, combo badge layout, Steam-unavailable messaging, Android title overwrite flow, and card prefab recovery.
0.18.0-alpha - Combat Preview Revamp
-Reworked combat presentation with clearer previews and stronger card readability.
-Tightened demo runtime behavior and co-op-facing presentation.
-Expanded regression coverage for combat UI, collection behavior, and demo/runtime flows.