- Added a new Act I research node to (inefficiently:-) ) produce Pure Essence
- Rebalanced siege item requirements for later architects
- Ancient Obelisks can now be right-clicked to track resource requirements, with an option to guide you to their location
- Research, objective, and obelisk trackers can now be repositioned by dragging, and untracked via right-click
- Added a button on the research tracker to jump directly to the item in the research tree
- Added a "Guide Me There" targeting arrow button to merchant arrival notifications
- Drag-placement now gives real-time visual alerts if a placement will be blocked
- Building info UI now indicates if a strictly better recipe is available for the current output
- Level-locked recipes now still preview inputs and outputs in the recipe selector
- The Super Splitter filter menu + building info panel now display resource icons next to names
- Added tooltips to the objective panel for long descriptions
- Added a "More..." button in the build menu to view all shortcut key combinations
- Added a settings toggle to switch between Orthographic and Perspective camera modes
- Resource crates now display an icon of their most abundant resource on top
- Super Splitters now display floating resource icons at their physical output ports when selected
- Reworked Dragon meshes
- Fixed buildings visibly popping into existence at the camera edge
- Fixed an issue where the Generated Mana stat (Journal and objectives) failed to count immediately consumed Mana
- Fixed a bug where a drag placement ending in an auto-placed Elevator Bridge left that Elevator Bridge unconnected