
New changes and tweaks:
- Added more SFX in the structure UI.
- Added extra animations when units are buying items.
- Creature descriptions in creature UI will now be opened by default.
- Added a UI showing item and gold carried by a caravan.
- Added SFXes for projectiles and towers.
- Refreshed look of minimap icons.
- Renamed special versions of bear and skeleton longegg monsters.
- Improved the design of Conquest mode mission info views.
- Zombie Shieldman's will now gain extra health for each unique grave devoured, as long as they have access to the tailor shop.
Bugfixes:
- Fixed issue where heroes' icons disappeared from the Heroes tab on ui.
- Fixed issue with low quality UI elements with the game running in Steam Deck mode.
- Fixed issues with navigating the dungeon UI on gamepad.
- Fixed issue with forge dragons developing a space program and taking off to the skies.
- Fixed missing shieldman's eating grave animation.
- Fixed issue where creature limits from recruitment buildings could be bypassed by repositioning upgraded recruitment buildings. No more free creatures for you folks.
- Fixed issue where saves made after defeat could not be loaded.
- Fixed issues with inaccurate values in effects tooltips.
- Fixed issue where retry button on defeat view was not accessible on gamepad.
- Fixed issue where sound effects of various skybox monsters were not paused correctly.
- Fixed issue where evolved fox girl summon spell had an incorrect description.
- Fixed issues where the game camera could still be moved with a gamepad while playing with mouse and keyboard.
- Fixed issue where adjacency bonuses would not disappear after repositioning.