You spoke and we listened!
We took all your feedback to heart. Thanks to you, we’re rolling out fixes and design updates to make Bunny Flags the best experience it can be.
This new demo is more than just an update, it’s the official new version of the Bunny Flags Demo, were the whole experience is finally full roguelite and procedural, with more variety in the scenery and stronger capture-the-flag gameplay.
Here’s everything new in build 0.2.0:
Dynamic time of day: Every run changes: night, noon, sunset or dawn.
New minimap: Makes navigating the maze a lot easier; just tap TAB!
Fully procedural bases: Every run drops you into a different enemy base. No two runs are the same.
Improved enemy AI: Raccoons react better and push harder.
Flag steal mechanic: Enemies will try to grab your flag. If they get it, the run is over.
Improved feature balancing based on your feedback.
New firing mode: More control when you’re dumping rounds.
Please give us your feedback on this new build 0.2.0!!!
Jump in, die a few times, and tell us what you think in the comments :D
The Bunny Team.
Look at the map, you just need to tap TAB!