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Gargadusa's Tower›Events›Patch Notes: v2.0.0-beta.3351 (Beta)
Game update

Patch Notes: v2.0.0-beta.3351 (Beta)

Gargadusa's Tower · published 50 days ago · build 24304020

All eventsPlayers around this dateRead on Steam

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NEW FEATURES
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- At a Tier 3 Wellspring, a completed Mastery Path lets you choose the reawakened ability from the slot's pool instead of rolling for it. The dossier's charge buttons now read "Choose Passive/Active" when a pick is available.

- The Wellspring now lists your Active Mastery Paths at a glance — each protégé, their mentor, and per-objective progress — and clicking one opens that adventurer's dossier.

- Your own forces now dock along the War Table map's edge: one coin per formed party with the captain's portrait and a muster-status badge. Click an afield party to open its deployment card, or a home party to open its Muster card.

────────────────────────
QUALITY OF LIFE
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- Press M to toggle the War Table map — a second press returns you to exactly the screen you were on before opening it. Toggle mode is happening!

- Hitting Spacebar now dismisses the tower floor debrief and the year-end, limit-break, ascension, level-up, memorial, Hall of Fame, and retirement celebration popups, alongside Enter.

- Auto-Provision has an "Always" toggle on the tower and raid prep screens that persists across sessions and re-applies the provision plan for each new floor or bounty, flagging anything it couldn't source.

- The map's contract-mark layer and the neighboring-guild trade layer can each be hidden with their own toggle, and the retired "✓ SURVEYED" plaque no longer clutters surveyed regions.

- The map's kind filter is now shared between the War Council rail and the map legend — toggling a chip on either focuses both — and hovering a quest in the rail lights its mark on the table.

- The supply-line charter panel is divided into clearly labeled rows — direction (delivered to your stores), one-time fee plus weekly upkeep, delivery cadence, and the per-trip ambush chance resolved to its final number when a guild holds the region.

- Workshop refine and equipment forecasts now reflect the bonuses a craft actually applies — technique choice, refinement grade, station yield, and Artisan output — so picking Meticulous or a higher-grade crafter moves the numbers, with tooltips breaking down the base-vs-current values.

- In the Party Creator, the synergy indicator now lights when adding a hero would improve an already-active tiered synergy, not only when it unlocks a brand-new one.

- The Quest Board can highlight quests that advance a chosen protégé's open Mastery Path objective, and such quests wear a "✦ Mastery" badge.

- The Contract Extension window now shows a member's age and their mandatory retirement age ("Age N · retires ~R"), so you can gauge how long to safely renew without leaving the modal. The morale label also gains an explanatory tooltip.

- Military joint operations now appear on the Quest Board under the Military filter, with their own deploy panel and party picker, instead of only living on the faction Services tab.

- Faction pages now include a "Faction Vendors →" shortcut that jumps to the Markets vendor tab with that faction already selected.

────────────────────────
BALANCE
────────────────────────

- A Mastery Path now credits progress whenever the mentor is anywhere in the party or raid squad, not only when captaining it, so several protégés of one mentor can advance together.

- Accepting a bonus objective that raises a quest's effective danger now counts it toward "ROVR N+" Mastery Path objectives.

────────────────────────
BUG FIXES
────────────────────────

- Garrison hold cards now show the party's full OVR including the guild-effect boost, instead of a number below what the party actually fights at.

- Scouts sent on a faction dispatch now read as "Dispatched" / "On Mission" instead of showing as Idle.

- The garrison Readiness meter no longer displays fatigue as raw float noise like "61.68000000000004".

- A party's "Commander's Orders" tab now shows as active and names its focus when only Auto-Contract or Auto-Operation is enabled, not just Auto-Quest.

- Assigning a construction team to a max-tier building's renovation no longer shows the phantom "Cannot handle Tier 4 buildings" warning against every overseer, and the Elite/Veteran capacity labels are no longer swapped.

- Across the War Table map, plain quests are now called "quests" rather than "contracts", matching the Quest Board's vocabulary (Crown and faction contracts still read as contracts).

- The tower Raid Formation pickers and garrison assignment picker now list parties in your chosen party order, matching the Party tab, Quest Board, and Front Desk.

- Fallen adventurers are no longer overwritten once the memorial fills up: the newest 200 stay as full cards while older deaths are preserved as a condensed "Earlier Fallen" name roll, extending the roll of the fallen to 1200 names.

- The memorial's Retirements stat now tracks your guild's lifetime retirement total instead of shrinking over time as old records aged out.

- In the New Game custom-difficulty panel, the Quest and Raid Enemy Strength sliders now display their value in red when raised above default, matching the other danger sliders.

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