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Necromancer Idle: The Endless Drain DemoEventsPatch 27 August 2026
Game update

Patch 27 August 2026

Necromancer Idle: The Endless Drain Demo · published 27 Aug 2026, 09:02 UTC

All eventsPlayers around this dateRead on Steam

Consumables

  • Healing that does not fit is no longer wasted. When your life is full, whatever a consumable has left waits there and goes in as soon as you take damage again. Before, two foods that heal the same amount opened at once and half of it was thrown away against the cap
  • The Consumables panel now shows the life per second of each food and of the whole pantry, with a bar per food showing how much is left in the unit that is regenerating. The row stays while the last unit is still delivering its life, even when you have no units of that food left


Interface

  • The Current action window now follows the tooltip size setting and can no longer cover the room panel: it shrinks to fit the width
  • A skill's breakdown stays pinned when you click its box in the HUD, and closes when you click it again or click elsewhere. Before, it went away as soon as you moved the mouse
  • The Event log panel has two buttons to raise and lower the text size
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Necromancer Idle: The Game update5 Sep 2026Patch 5 September 2026The road is no longer walked in silence · The first five chapters now have a complete travel log: over a hundred and forty entries spread across the Isle of Rebirth, the Port of Mistmoor, the Elven Forest, the Marchlands and Blackmoor · Every time you move from one area to the next, the log tells you what you find on arrival · Forks get their own line for each branch, so the route you pick show…Necromancer Idle: The Game update5 Sep 2026Patch 1.0.10Combat hits · During fights, floating boxes now show the name of the blow you are landing. You start with three and a new one opens every 20 Innate levels of your class's combat stat, up to ten. Soldier, ranger and mage each have their own, from the slash and the shove to the arcane salvo or the volley · They do not change the damage. Combat is resolved exactly as before, and this only puts a n…Necromancer Idle: The Game update3 Sep 2026Patch 1.0.9Keys that speed up actions · 16 actions across Chapters 2 to 5 now accept a key. Carry it and that action runs at double speed and gives exactly the same experience, because experience is charged for the work done and not for how long you take to complete the action · Three kinds of thing already in the game count as a key: key items (Sapper's Crowbar, Vaulting Pole, Spyglass, Felt Slippers, Ru…