Healing that does not fit is no longer wasted. When your life is full, whatever a consumable has left waits there and goes in as soon as you take damage again. Before, two foods that heal the same amount opened at once and half of it was thrown away against the cap
The Consumables panel now shows the life per second of each food and of the whole pantry, with a bar per food showing how much is left in the unit that is regenerating. The row stays while the last unit is still delivering its life, even when you have no units of that food left
Interface
The Current action window now follows the tooltip size setting and can no longer cover the room panel: it shrinks to fit the width
A skill's breakdown stays pinned when you click its box in the HUD, and closes when you click it again or click elsewhere. Before, it went away as soon as you moved the mouse
The Event log panel has two buttons to raise and lower the text size
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