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Necromancer Idle: The Endless Drain DemoEventsPatch 1.0.7
Game update

Patch 1.0.7

Necromancer Idle: The Endless Drain Demo · published 26 Aug 2026, 19:58 UTC

All eventsPlayers around this dateRead on Steam

Consumables: healing now comes in gradually

  • Consumables no longer heal all at once. Each one spreads its healing over five seconds, so when you start eating matters now, not just how much you are carrying
  • While one is regenerating, no second unit of that same type is eaten. When it runs out, if you still need it, the next one goes in on its own
  • Nothing is wasted, same as before: a consumable is not touched unless its full healing fits in the health you are missing


Current action window

  • New button on the room panel. It opens a window with what the character is doing right now: how far along it is, how much is left and which skill it is training
  • For that skill you get the total multiplier, the Learned and Innate bars with their level, and how much it has gone up since the previous rebirth


Speedrun, action by action

  • Each room in the Speedrun panel now expands and shows what was done inside it, action by action, with the previous life next to it for comparison
  • Repeatable actions count runs; one-off actions show whether they were finished, left halfway or never touched, and how many percentage points were gained or lost against the previous life
  • Chapters fold and unfold by hand, so you can look inside one this life has not reached yet


Trials

  • Timed actions accept an attempt limit. If the clock runs out that many times, the action leaves the queue and the character carries on with whatever comes next instead of retrying until it dies. Left blank it behaves as it always did


Interface

  • Pencil button on the queue: the repetition boxes only show up when you turn it on
  • Small visual touch-ups across several panels
More from Necromancer Idle: The Endless Drain Demo

Other announcements

All events
Necromancer Idle: The Game update5 Sep 2026Patch 5 September 2026The road is no longer walked in silence · The first five chapters now have a complete travel log: over a hundred and forty entries spread across the Isle of Rebirth, the Port of Mistmoor, the Elven Forest, the Marchlands and Blackmoor · Every time you move from one area to the next, the log tells you what you find on arrival · Forks get their own line for each branch, so the route you pick show…Necromancer Idle: The Game update5 Sep 2026Patch 1.0.10Combat hits · During fights, floating boxes now show the name of the blow you are landing. You start with three and a new one opens every 20 Innate levels of your class's combat stat, up to ten. Soldier, ranger and mage each have their own, from the slash and the shove to the arcane salvo or the volley · They do not change the damage. Combat is resolved exactly as before, and this only puts a n…Necromancer Idle: The Game update3 Sep 2026Patch 1.0.9Keys that speed up actions · 16 actions across Chapters 2 to 5 now accept a key. Carry it and that action runs at double speed and gives exactly the same experience, because experience is charged for the work done and not for how long you take to complete the action · Three kinds of thing already in the game count as a key: key items (Sapper's Crowbar, Vaulting Pole, Spyglass, Felt Slippers, Ru…