
Special-bullet boss penalties now remove 2 seconds only when the matching bullet misses, rather than removing 1 second whenever it is fired.
Holo bullets now count as matching bullets for these boss penalties.
Special-bullet bosses are now weighted toward the special bullet type you own the most, rather than every special type currently loaded. Tied bullet types share this weighting, while a dominant Holo-bullet collection can match every variant.
Removed the reduced boss score requirement previously granted for carrying enough of the boss’s penalized bullet type.
Hololess runs are now guaranteed access to a Boss Reroll challenge reward on the final level and when facing Street Artist.
Prismatic Charm’s special-target spawn bonus reduced from +20% to +10%.
Reworked Three of a Kind Holo:
No longer grants +0.25 Weapon Mult. for every 3 consecutive special-bullet kills.
Now grants +6 Weapon Mult. while you own at least 3 Uncommon Holos.
Magic Trick now has a 1 in 2 chance to give $1 when destroying a magic target.
Selling Chameleon now grants a Hacked version of the Holo it copied that round.
Strike now pays its accumulated Perfect Round reward after every cleared round and correctly includes a Perfect Round that was just completed.
Asteroid now destroys a random target as soon as reloading begins, rather than waiting for the reload to finish.
Fixed Full Reload effects not activating consistently.
Fixed rounds ending through different paths with inconsistent results. Timeouts, forced endings, miss-based endings, and the maximum-duration limit now share the same round-ending flow.
Fixed targets, shots, misses, and score changes sometimes continuing after a round had already ended.
Fixed an issue with shop materials not being as bright as they should be.
Fixed shots made outside an active round being included in round statistics.
Fixed Extra Box Charm slots being replaced, left empty, or incorrectly counted against normal shop capacity.
Extra Box Charms now add their box immediately and behave correctly across purchases, rerolls, saving, and resuming.
Fixed shops and boxes offering Holos already owned, including inactive and non-physical Holos.
Fixed co-op after-round summaries occasionally becoming stuck or failing to dismiss for both players.
Fixed controller fire input activating a nearby or previously selected shop/UI object instead of the object under the crosshair.
Fixed some UI fonts failing to render correctly.
Fixed Starstrike’s description omitting its 5 starting Normal Bullets.
Fixed temporary ammo-loss notifications failing to show when the removed bullets were returned.
Added a HUD Bottom Bar Size setting, allowing the lower HUD to be scaled from 25% to 100%.
Added a random-color button to the crosshair editor.
Crosshair size can now be reduced to 0 to hide it completely.
Updated the crosshair editor’s visuals and improved its layout across different resolutions and aspect ratios.
Improved responsiveness throughout the Settings menu.
Holding R during a run now quickly starts a new run with a new seed while keeping the current weapon, difficulty, and active Trial.
Improved leaderboard “Find Me” loading by locating the player’s page directly.
Co-op ready notifications now include an animated progress icon showing how many players are ready.
Co-op score contributions now use a dedicated notification icon.
Improved bullet-removal and restoration notifications with the correct bullet icons and grouped counts.
Energy Drink notifications now display their intended icons more consistently.
Updated the artwork for numerous Charms, including weapon-specific and newer Charm additions.
Fixed German localization issues.