QuickShot: Reduced the score requirements for Rounds 2, 3, and 5, making its later rewards easier to reach.
Silver Bullet: Increased its Streak Bonus multiplier from x2 to x2.5.
Blue Drink: Now grants +3 Target Points, down from +5.
Slot Machine: The $2 Full Reload reward now has a 1 in 3 chance to appear, reduced from 1 in 2.
Fresh Clip: Reduced its Target Points multiplier from x2 to x1.5.
Wombo: Now grants +0.25 Streak Bonus instead of x1.25 Mult Growth.
Stolen Art: Now grants +0.15 Streak Bonus for each empty Holo Slot instead of +1 Weapon Mult.
Gold Mine: Now has a 1 in 8 chance to destroy itself at the end of each round.
Level Back Charm: Using the charm now permanently reduces round time by 3 seconds for the remainder of the run
Rainbow Holo: The final bullet in your magazine now gains a random special-bullet effect. Its original effect and modifiers are preserved, allowing both effects to work together.
Bad Batch should now work in higher difficulties, applying its chance to all boxes
Ouroboros: Completing a full loop through the magazine now activates Full Reload effects, even though no physical reload takes place.
Aerosol: Discounts from multiple Aerosol Holos now stack additively. With two Aerosols, all eligible Graffiti purchases become free.
The Witch: Reworked her aim disruption. Instead of directly changing your base sensitivity, faster mouse movements are now affected more strongly, creating a smoother and more predictable disruption.
Wombo: Fixed an issue that caused its Streak Bonus to disappear when stats were reset at the beginning of a round.
Updated item descriptions and translations to reflect these balance changes.
Fixed an issue with the text projection on challenge boxes