--Fixed UI layering issues with some tooltips/prompt boxes
--Fixed an issue where owned skills were not fully cleared after discarding them and returning to the main hub from a run
--Fixed an issue where the skill “pick one of three” upgrade panel could fail to open under abnormal conditions
--Fixed a freeze when using a mystic art while 【Thunder Dash】 was active
--Fixed an issue where 【Thunder Dash】 could dash out of the boss arena
--Fixed a freeze that could occur when reviving in special cases
--Fixed the skill “pick one of three” panel getting stuck/locked
--Fixed some font and UI layering display issues
--Fixed cases where some skill upgrade panel values did not change after leveling up
--Improved level-up VFX
--Improved gamepad prompts (auto-switch between mouse/keyboard and gamepad) and aligned Confirm/Back prompt bars across panels
--Added Tab attribute viewing in combat and pick-one-of-three, and improved prompt visibility
--Pick-one-of-three now plays the sound only after successfully learning / upgrading / ascending a skill
--Added an auto-attack key prompt in the bottom-right corner
--Language dropdown now adapts properly; lowered opening video volume
--Renamed the attribute panel entry from “Chance/Destiny” to “Spirit Pivot (Lingshu)” and added Spirit Charm cap display
--Disabled 【Thunder Dash】 during ultimate/mystic-art use
--Boss tuning: Butcher enters phase 2 earlier; Blood Fiend / Bone Maiden timing and damage tuned to reduce Map 2 dual-boss burst kills
--Aligned some skill descriptions/stack counts and did a pass of text & value polish
--Improved early-game feel and starting stats for some characters
--Adjusted mystic-art talent text and synced multilingual strings
--Reordered achievements and fixed some achievement descriptions / claim settings
--Eased the pre-unlock for some Earth-element skills: changed from an interaction/mechanism achievement to “Tribulation Passed” (die 25 times)