A small follow-up patch is now live.
What Changed
- Boss fights now act as clean combo boundaries. Your combo ends when a boss encounter begins, boss hits no longer keep the timer alive, and combos built from support ships do not carry out of the fight.
- Compatible timed powerups can now run together, normally as one offense effect and one support effect.
- Picking up the same timed powerup now adds duration or charges, up to a two-pickup cap. A different pickup replaces only the matching offense or support slot.
- Fixed secondary powerup timing and charge handling so active effects do not retrigger, disappear early, or lose stored charges.
- Improved compact powerup HUD layouts so names, statuses, and charge markers no longer overlap.