Nova Swarm Patch Notes: Cleaner Combos and Powerup Pairing

Nova Swarm · build 24637691 · published

On SteamNotes only · this build shipped before we watched the app

A small follow-up patch is now live.

What Changed

  • Boss fights now act as clean combo boundaries. Your combo ends when a boss encounter begins, boss hits no longer keep the timer alive, and combos built from support ships do not carry out of the fight.
  • Compatible timed powerups can now run together, normally as one offense effect and one support effect.
  • Picking up the same timed powerup now adds duration or charges, up to a two-pickup cap. A different pickup replaces only the matching offense or support slot.
  • Fixed secondary powerup timing and charge handling so active effects do not retrigger, disappear early, or lose stored charges.
  • Improved compact powerup HUD layouts so names, statuses, and charge markers no longer overlap.