
Hello everyone!
The Bell Echoes has released the July 8 update patch.
This update primarily adjusts the Epic and Legendary equipment pools. Some equipment with unclear roles or underperforming effects has been removed, while a number of new equipment modifiers have been added, reworked, or adjusted.
This adjustment aims to give high-rarity equipment clearer build directions, and to provide more options when building around mechanics such as Objects, Elemental Anomalies, LCK, SKL, Healing, AP, and more.
The following equipment has been removed from the Epic equipment pool, with its design direction shifted to Legendary equipment.
Original effect:
When any object on the field is destroyed, Max SP +2.
Effective for the current battle.
Attributes:
SPR +3
MP +2
LCK +3
Modifier effect:
When any object on the field is destroyed, the bearer gains 3 SP.
This update makes significant adjustments to the Legendary equipment pool.
Some old Legendary equipment has been removed from the equipment pool, and new Legendary equipment has been added to strengthen equipment choices for different build directions.
The following Legendary equipment has been removed from the equipment pool.
Original effect:
Based on the number of debuffs on an enemy, each debuff increases damage dealt to them by +20%.
Original effect:
Each elemental terrain generated by the bearer increases their own MP by +1.
The attribute bonus disappears when the terrain is removed.
Original effect:
1 LCK = 1% Critical Rate and 5% Critical Damage.
Original effect:
After taking damage from enemies, DEF +1.
Up to 10.
Original effect:
When the bearer recovers HP, a random attribute +1.
Up to 3 times per turn.
Original effect:
For every 3 points of WIL, gain 1 point of 【WIL Penetration】.
Original effect:
LCK% chance to resist debuffs.
Attributes:
STR +4
MP +5
Modifier effect:
Based on the total stacks of all Elemental Anomalies on the target enemy, each stack increases the damage dealt by the bearer to that target by +10%.
Attributes:
MP +5
SPR +3
Modifier effect:
For each placed Object on the field, the bearer’s current MP +1.
Attributes:
STR +5
LCK +5
Modifier effect:
Critical Damage provided per point of LCK is increased from 1% to 5%.
Attributes:
HP +10
WIL +4
LCK +5
Modifier effect:
When the bearer takes non-true damage during their own turn, there is a LCK% chance to gain 1 AP.
Attributes:
HP +9
DEF +3
WIL +3
Modifier effect:
Resists the first debuff applied each turn.
Attributes:
HP +8
DEF +3
WIL +3
SPR +2
Modifier effect:
When any Object on the field is destroyed, Max SP +3.
Effective for the current battle.
Attributes:
SPR +5
SKL +4
LCK +4
Modifier effect:
At the end of a turn, if other allies have unused AP, the bearer gains additional AP at the start of the next turn.
Each ally can provide at most 1 AP.
Before adjustment:
STR +3
SKL +6
Gain 3 points of 【DEF Penetration】 when attacking.
After adjustment:
STR +5
SKL +5
For every 5 points of SKL, gain 1 point of 【DEF Penetration】 when attacking.
Before adjustment:
Within 1 turn, based on the number of times the same element damage is dealt, each instance increases that elemental damage by +10%.
Up to 100%.
After adjustment:
Within 1 turn, based on the number of times the bearer deals the same element damage, the bearer’s damage of that element +10% per instance.
Before adjustment:
HP +10
WIL +4
SPR +3
When taking true damage of any attribute, gain Arcana Points equal to 200% of the damage taken.
After adjustment:
HP +11
DEF +2
WIL +3
When taking true damage of any attribute, gain 10 Arcana Points.
Before adjustment:
When applying healing to allied units, gain 2 SP.
Up to 20 per turn.
After adjustment:
When applying healing to allied units, gain 3 SP.
Thank you all for your feedback on the new version.
We will continue to adjust the equipment system, character builds, and overall combat balance based on your gameplay experience.
— The Bell Echoes Development Team