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Make The Dead Dead Again Demo›Events›Build 260705 is live
In-game event

Build 260705 is live

Make The Dead Dead Again Demo · published 2 months ago

All eventsPlayers around this dateRead on Steam

Please keep the feedback coming! I also have a favour to ask: if you’re enjoying the demo, please consider leaving a review on the Steam demo page (a couple of words is enough). It really helps with the algorithm.  :)

Performance

  • Saved roughly 1.5GB of VRAM in each level by optimising textures and modifying camera activation and render targets. This should help everyone, but especially players with older GPUs.

  • Improved lighting and shadow performance game-wide

  • Added an option to disable animated hair, which is CPU-intensive. If you’re still experiencing performance issues, try disabling this at Options > Game > Lux.

New features and improvements

  • You can now save up to 20 custom outfits at Dressing Room > Killer Outfits

  • If Fan Service is enabled, the new category “Tactical Underdress” now appears in the Dressing Room after the first time heavy damage occurs during combat

  • Added Turkish language support

  • Lux now puts away the rifle and shotgun when she jogs, and rearms when she stops - more Lux, less Rambo!

  • The Visionary achievement was too easy, especially now that cooldown has been removed for the Optics ability. Replaced it with Genetic Bullying (target an enemy’s vulnerability with a DNA attack 15 times).

  • Reduced the chance of a taunt animation playing to 12%

  • Changed the “Collectible in range” behaviour. It will now be displayed for 8 seconds every time Lux is within 5m of a collectible. Previously, it was only displayed the first time Lux was within 7m of it. This should make them easier to locate, without being too easy.

Bug fixes 

  • The Chinese-Traditional, Ukrainian, and updated Polish translations weren’t being loaded. Fixed.

  • Lux’s arm was crossing the path of her flashlight when she jogs, causing flickering. Fixed.

  • Lux’s health was regenerating while the game was paused. Fixed.

  • Lux would sometimes look up while in the Dressing Room or Style Studio. Fixed.

  • After picking up the garden gnome, an invisible wall was left. This was also happening with the artifact dropped by the mutant. Fixed.

Important

  • Please note that this is a demo of a work-in-progress. Because the code base and internal design is continually changing during development, you may need to start a new game to load new content and some bug fixes. When the full game is released, this won’t be necessary of course: the game content and code will be regularly updated and you won’t lose your progress.

More from Make The Dead Dead Again Demo

Other announcements

All events
In-game event1 Sep 2026DNA targeting improved + bug fixesNew features and improvements · Completely rewrote the DNA targeting algorithm from scratch. Lux will now always turn to face an enemy in RHETT’s line-of-sight; i.e. whatever the game’s camera can see. The new algorithm looks for the most-centred enemies first, and then targets the closest one of those. She can now cast DNA attacks while running and the whole mechanic is much more performant. ·…In-game event26 Aug 2026Goodbye Lair…Hello Lux’s Place and The GrindhouseNew features · The Lair has been replaced by Lux’s Place and The Grindhouse - try them out! · The Grindhouse is a new arena-style horde mode: endless waves of enemies, perfect for loot farming. Potentially challenging - use strategy. · Lux’s Place is her new home which she can furnish and decorate using Shinies · Lux now has a Roll mechanic for dodging. The default key is Alt (or left stick but…Game update14 Aug 2026Build 260814 is liveFixing a couple of minor bugs and a few things I broke yesterday. The next update should be much bigger but it's probably a couple of weeks away. Until then...happy weekend all!