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Make The Dead Dead Again Demo›Events›Build 260424 is live
In-game event

Build 260424 is live

Make The Dead Dead Again Demo · published 2 months ago

All eventsPlayers around this dateRead on Steam

There are a lot of changes in this build - hopefully I haven't broken anything! I've tried to address a lot of the issues that you guys have reported. Still tons to do but I'm working through it. If your issue or request isn't here, don't worry, I haven't forgotten. :)

New features

  • Added language support for Korean, Spanish and Ukrainian

  • Added clothing damage to Lux. It gathers dirt and grime during combat and returns to its original state as her health recovers.

  • Added “Blood” to Options > Game. If Blood is enabled, it’s rendered on Lux where she’s hit. It disappears as her health recovers. I made it optional because it can get pretty gory. Note: In this build, it's on by default.

  • Added “Fan Service” to Options > Game. If Fan Service is enabled, some mild NSFW features are activated; e.g. clothes destruction inspired by games like Senran Kagura. This is beta/experimental and still in development right now. It might be removed later. Note: In this build, it's on by default.

  • Lux now has several random idle animations, including new taunt animations when she’s in combat

Improvements

  • The Polish language translation has been greatly improved, thanks to the kind assistance of one of our Polish-speaking players

  • When using a keyboard and mouse, the previous and next DNA attacks can now be selected using remappable keys

  • There are now subtitles for the dossiers

  • The path to objectives is now more accurate

  • The currently-equipped item in each category is now outlined when entering the Dressing Room or Style Studio

  • Sometimes enemies spawn behind Lux during combat. Previously, they could spawn as close as 3 metres; that’s now been moved further away to 4.5 metres.

  • Changed some of the demo clothes

  • Added more facial bones to Lux's skeleton for better expression animation during cutscenes

Bugs fixed

  • Loading The Lair was failing sometimes and just displaying a black screen

  • Subtitles weren’t being properly enabled/disabled

  • When aiming a gun, Lux would look down when the gun faced the sky and vice versa

  • When entering the Dressing Room or Style Studio, Lux would sometimes be facing the wrong direction or looking up or down

  • The weather audio effects were way too loud. Reduced to 30% of their previous volume. 

  • Some tutorials weren’t being played even though the tutorials option was enabled

  • Multiple issues updating player status and the progress screen

  • The second skill upgrade for Lux’s health wasn’t being applied

  • Reset of skills and weapon upgrades wasn’t working correctly for all skills and upgrades

  • The UI is now fully hidden when loading a new level

  • Horizontal alignment of the UI was wrong in the Dressing Room, Style Studio and Progress windows

  • When Lux dies, enemies now stop attacking her

More from Make The Dead Dead Again Demo

Other announcements

All events
In-game event1 Sep 2026DNA targeting improved + bug fixesNew features and improvements · Completely rewrote the DNA targeting algorithm from scratch. Lux will now always turn to face an enemy in RHETT’s line-of-sight; i.e. whatever the game’s camera can see. The new algorithm looks for the most-centred enemies first, and then targets the closest one of those. She can now cast DNA attacks while running and the whole mechanic is much more performant. ·…In-game event26 Aug 2026Goodbye Lair…Hello Lux’s Place and The GrindhouseNew features · The Lair has been replaced by Lux’s Place and The Grindhouse - try them out! · The Grindhouse is a new arena-style horde mode: endless waves of enemies, perfect for loot farming. Potentially challenging - use strategy. · Lux’s Place is her new home which she can furnish and decorate using Shinies · Lux now has a Roll mechanic for dodging. The default key is Alt (or left stick but…Game update14 Aug 2026Build 260814 is liveFixing a couple of minor bugs and a few things I broke yesterday. The next update should be much bigger but it's probably a couple of weeks away. Until then...happy weekend all!