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Scoundrel›Events›Patch 0.4.2 — A torch for new scoundrels
Game update

Patch 0.4.2 — A torch for new scoundrels

Scoundrel · published 4 months ago · build 23377561

All eventsPlayers around this dateRead on Steam


Since launch the most common note has been: "I had no idea what I was doing on my first run." Fair.

This patch adds a guided onboarding — a quick descent that walks you through the basics: clearing rooms, picking up swords, knowing when to drop them, and why that second potion never seems to help. First-timers get it automatically; everyone else can replay it from the menu whenever.

Also in this build

  • Smaller download — trimmed a chunk of weight off the build. Faster installs, lighter patches from here on.
  • "Weapon" is now "SWORD" — small terminology shift, consistent with what's on the card.

    Coming up


    More mutators to bend the rules, and more achievements to chase. If you've got ideas — old or new — drop them in the Community Hub.
    The "what if" pile is what keeps the dungeon growing.

    And if you've already had your run with it — a Steam review goes a long way. Both for the algorithm, and for me.

    Now go lose to the deck. The dungeon's patient.

  • More from Scoundrel

    Other announcements

    All events
    News19 May 2026Scoundrel is out. The dungeon is open.To everyone who wishlisted: thank you. Watching that number tick up is what kept this thing moving across the finish line. Today’s the day to finally push the button. Special thanks to Kasia & Buki for the motivation and feedback. If something feels off — a mutator that’s too punishing, a bug, or a UI quirk on your setup — drop it in the Community Hub. Got an idea that could make the game bette…