Build 23377561

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Patch notes · published by the developer

Patch 0.4.2 — A torch for new scoundrels

On Steam


Since launch the most common note has been: "I had no idea what I was doing on my first run." Fair.

This patch adds a guided onboarding — a quick descent that walks you through the basics: clearing rooms, picking up swords, knowing when to drop them, and why that second potion never seems to help. First-timers get it automatically; everyone else can replay it from the menu whenever.

Also in this build

  • Smaller download — trimmed a chunk of weight off the build. Faster installs, lighter patches from here on.
  • "Weapon" is now "SWORD" — small terminology shift, consistent with what's on the card.

    Coming up


    More mutators to bend the rules, and more achievements to chase. If you've got ideas — old or new — drop them in the Community Hub.
    The "what if" pile is what keeps the dungeon growing.

    And if you've already had your run with it — a Steam review goes a long way. Both for the algorithm, and for me.

    Now go lose to the deck. The dungeon's patient.

  • Per-depot manifest changes

    Depot changes

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    Patch 0.4.2 — A torch for new scoundrels · Scoundrel build 23377561 · SteamPeaks