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Team Principal: A Racing Manager›Events›Patch 0.975
Game update

Patch 0.975

Team Principal: A Racing Manager · published 5 May 2026, 01:26 UTC · build 23004420

All eventsPlayers around this dateRead on Steam

Hello everyone!

Patch 0.975 went live on steam about a week ago! This update includes two entirely new editors, a refreshed track editor, some bug fixes, loading improvements, race speed improvements, and an additional vanilla roster to enjoy for the newest version of the game!

- This patch includes a completely new roster editor, allowing players to easily edit and monitor rosters. This includes teams, drivers, staff, engines, tyre and part suppliers, part behaviors, regulations, events, buyouts, schedules, junior series, and configuration of the game. This also includes a validation check to ensure that the mod or roster you create does not throw any json or game errors. Please note that I have not incorporated assets into this roster editor yet, and modders will still need to manually include logos/photos.

- Additionally, this patch includes a native save editor, allowing edits to team information, car performance, engines, driver/staff stats and contracts, calendars, and regulations mid-save, to allow players to experiment or create their own sandbox as the seasons progress.

- Refreshed the track editor within tools. This track editor now allows you to directly load a PNG of a track background, convert the background to the raw game canvas, build the track, then fit the track to the view, so that users can build tracks on top of images now. Additionally, you may now hide the polyline from in game presentation

**Additional Improvements**

- Improved race speeds by around 25% by going through my race engine with a spyglass and optimizing a lot of areas. Still looking to cut down more time over coming patches.

- Added a load screen in weekends, so that the UI does not freeze up when entering practice or simulating sessions.

**BUGS**

- Fixed year old chassis stats differing slightly dependent on when built

- Corrected pre season bonus application

- Fixed free partner engines costing money

- Fixed test parts disappearing when unmounted.Thanks everyone!! The next patch will be my first major feature expansion since physics, and includes negotiations, more bug fixes, and some refinements I believe the game needs to continue to improve, so plan for a lot more content arriving soon :D

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Team Principal: A RaciGame update8 Sep 2026v0.991.2 Patch Notes (Major Update)Hello everyone, it is late and I am overdue on sleep -- so these may be formatted improperly, I apologize! But here are the patch notes for the new version nonetheless. On another note - I have seen and met so many new faces over the last couple of weeks, and I genuinely never anticipated the amount of growth and support we have seen recently in such an early stage of the game. It has given me…Team Principal: A RaciGame update1 Sep 2026v0.991 Patch 3v0.991 Patch 3 Hello! This is another patch primarily focused on major optimizations, light additions, and bug fixes. Can't WAIT to start getting through some of these ideas I have seen from you guys into the game, and to continue refinement of the oval series! Some super exciting ones I see in there. Thanks everyone! Additions · Added clickable driver, staff, and team hyperlinks across most ma…Team Principal: A RaciGame update28 Aug 2026v0.99.1 Hotfix #1Hello! Small hotfixes will be a plenty as this was a larger update. Apologies about any bugs encountered. - Fixed Email crashes when using action buttons at times - Fixed crash when loading game with bluetooth controller - Fixed cars pack racing in 60 minute qualifying sessions - Fixed default26/25 schedule Thanks! Build is now live.