
Worlds Upon The Wind is built using the open source Godot engine and makes heavy use of historical public domain art. Now it's time to give back to the community.
The game's source code and all of its assets are now released into the public domain (CC0) as an open source project. Other indie developers can freely study and reuse any of the code or art in their projects. The only exception is the audio, which I cannot release due to third-party licensing restrictions.
The game will continue to be updated and distributed on Steam, and all updates will be mirrored to the public GitHub repository.