* Fixed a bug where loading a save would 'forget' that a reward was a meta reward
* Choosing to 'prestige' now gives an unlock, akin to leveling up.
* Queued moves should now prefer to fill the desired hex
* Queued moves should now locate nearby open water hexes and mark them as their end point if they can't reach their desired location
* Text hints now for repair amount for the unit, expected invasion, and siege, in the Move Action tooltip