Balance:
* Ai will now sometimes defend its ports on Normal difficulty.
* Ai Hard or Higher difficulty will prioritize it to a higher degree
* Hard/Brutal will spawn more Superships instead of some of their regular fleet (2x, 3x)
Map Balance:
* Cities should prefer to be in their horizontal 'columns' even more so.
* Island generation should now be much more consistent so that giant empty maps are uncommon
* Extreme chokepoints should be less common
NOTE: These only affect new campaigns as campaigns are created on instantiation
UI:
* Slider added to increase the speed of various animations. (This does not affect battle animations.)
* Fixed bug regarding Close Button
* Gun Forts won't be cycled through during movement phase
* Fixed a newline typo in Patrol, Intercept,
* Various controls no longer function during the escape menu (e.g. moving your camera while you're trying to move a slider via the keyboard)
* Submarines will once again function in the Army Painter
* Should no longer be able to select cities during your upkeep (before they're ready to utilize)
Minor:
* Possible fix for Dread Admiral's Flagship options
* PT Boats should no longer claim that they can attack land hexes
* Hard mode will no longer show to users with less than 100 XP
* A selected enemy unit should now display its movement range
* Reduced difficulty of Dread Not the Dreadnought achievement (in part due to Dread Admiral bug.)
* Fortifier Perk now reduces Gun Fort's price, as intended.
* Locked perks now have a green indicator for if they are in your Drop Pool or not
* Demo Features (or lack thereof) have been homogenized as to not scare customers.
Known Bug: This means that on rare occasion the Prestige Button won't function when you first open the game until I fix the underlying root cause.