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Sealed›Events›1.12 - Overhaul Update #1.5
Game update

1.12 - Overhaul Update #1.5

Sealed · published 9 days ago · build 25028053

All eventsPlayers around this dateRead on Steam

Hello everyone,

We noticed a few bugs and features that we felt needed to be addressed immediately rather than waiting until the next big update.

Check out the changelist below:

Boot & startup

  • Fixed the company logo boot screen stutter by animating only opacity instead of the scale-plus-drop-shadow filter that was forcing per-frame repaints on the large logo image.

Flashlight

  • Reworked the flashlight to originate near the eye with a wider cone, making it more realistic and fixing the close-range bug where surfaces directly in front went dark.

Rendering & weapons

  • Fixed weapons clipping through nearby walls by rendering the viewmodels in their own overlay scene with a cleared depth buffer, so the gun always draws on top of world geometry instead of poking through it.

  • Realigned the iron sights on all three guns by computing each gun's aim-down-sights height from its actual sight-line geometry, correcting the fact that all three were sitting too high when aiming.

Environment

  • Fixed broken-light glass shards disappearing — lights shot out during play now drop permanent shard meshes on the floor

Main menu

  • Made the title more detailed and glitchy with new layers: a persistent RGB split, a drifting red/cyan echo, data-slice tears, a signal-drop jump, a flickering sync bar, and denser scanlines.

Bug fixes

  • Fixed a temporal-dead-zone crash the glass-shard change introduced

Thanks and have fun!

More from Sealed

Other announcements

All events
In-game event30 Aug 20261.1 - Overhaul Update #1Hello Everyone, Today, we are happy to announce and ship our first update for Sealed. So far, the reception to the game has been extremely positive, and we are thrilled. However, we feel there is still some work to be done in polishing things up to where we want them. This update is the first in a series that will keep fixing and adding to the game over time until we feel it's at a perfect poin…