Sealed · public · first seen
Hello everyone,
We noticed a few bugs and features that we felt needed to be addressed immediately rather than waiting until the next big update.
Check out the changelist below:
Boot & startup
Fixed the company logo boot screen stutter by animating only opacity instead of the scale-plus-drop-shadow filter that was forcing per-frame repaints on the large logo image.
Flashlight
Reworked the flashlight to originate near the eye with a wider cone, making it more realistic and fixing the close-range bug where surfaces directly in front went dark.
Rendering & weapons
Fixed weapons clipping through nearby walls by rendering the viewmodels in their own overlay scene with a cleared depth buffer, so the gun always draws on top of world geometry instead of poking through it.
Realigned the iron sights on all three guns by computing each gun's aim-down-sights height from its actual sight-line geometry, correcting the fact that all three were sitting too high when aiming.
Environment
Fixed broken-light glass shards disappearing — lights shot out during play now drop permanent shard meshes on the floor
Main menu
Made the title more detailed and glitchy with new layers: a persistent RGB split, a drifting red/cyan echo, data-slice tears, a signal-drop jump, a flickering sync bar, and denser scanlines.
Bug fixes
Fixed a temporal-dead-zone crash the glass-shard change introduced
Thanks and have fun!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4960261 | 617475444337502035 | — |