Your tobacco and weed workshop is finally saved
You reloaded your game and the whole workshop was back to square one. That's fixed: plants pick up their growth exactly where they left off, and the harvest crate, the grinder queue, the output bin, the tobacco and weed piles, the papers on the mat, the collection boxes, part-filled packs and opened seed bags all keep their contents.
Fixes
Joints no longer end up scattered outside the counter box when you load a save
Bills: fixed a bug that could bring back dozens of already-paid bills at once, for an amount impossible to pay. Any phantom bills sitting in your save are cancelled automatically on the next launch, without charging you a cent
Granita machines: waiters finally refill them themselves, just like the coffee machine. They used to announce they were on it, then stand there and never resume their shift. Keep granita canisters on your shelves, that's where they go to fetch them
Joint pricing
A price tag has been added to the joint box on the counter: you can finally set the selling price yourself
The margin your customers will accept on that price has been widened considerably
Thanks for your feedback, it directly shapes what comes next.