
Hi, all! I have an assortment of additions and changes coming in this new version.
I’ve gotten a lot of feedback that the Town events are confusing or frustrating, so I’ve made some revisions and added a new section of the tutorial that will hopefully clear that up. I’ve also broken up the Market space into three separate map space types, which should result in more varied maps with more choices to make.
If you’ve already played before, you might also notice a new addition to the character roster! Rat has been added and will be available in the main game. I’ve been doing some work recently on Rat and Snail in particular, and though you won’t be able to try them out in the demo, there might be something new for you in the demo soon…
Again, please use the in-game feedback form if you find any issues. In particular, your save files should be automatically be converted for the Town event changes, but if something goes wrong please let me know!
Changes include:
Town events have been shuffled around and had revisions, with some new events added.
The tutorial’s final event is now a Town event, with proper descriptions of how they work.
Market map coin now only contains the coin trade. The rearrange and kit options are found in their own Forge and Scout map coins, respectively.
New assist option “Round Zero” allows a coin save at the start of every battle, to better react to the initial coin flip. A one-time version is also available from the Scout.
Tooltip fixes - Tooltips will always stay on-screen even at high text sizes. Several bugs were also fixed involving tooltips getting stuck open.
Multiple save slots exist now, with existing data defaulting to the first save slot.
Lots of little coin rebalances. (I’m going to start doing some more thorough patch notes so that you can keep track!)