In-game event

👨🏻‍🚀 Oxygen Overhaul, Minimap Restored, Weapon Repair Improvements

Hiraeth · published · build 24470403

Hello Survivors,

Today’s update brings a set of regular improvements and a major change to how oxygen usage is calculated.

🔧 Major Change: New Oxygen Usage Rules (LPM)

This update introduces a fully revised oxygen consumption system, tied directly to the recently added difficulty selection.

  • WAYFARER now uses much less oxygen

  • VOID RIDER consumes significantly more — as expected for a hardcore mode

  • All values are now realistic, based on human physiology

Oxygen usage now depends on:

  • difficulty level

  • movement speed

  • health state

  • overload / carried weight

  • EVA Suit Conditions

From now on, oxygen consumption is displayed in LPM (liters per minute) — a professional, real‑world metric. Changes are visible immediately, for example when standing still vs. running.

🛠 Other Improvements

  • Minimap restored — visible in the top‑right corner once the module is installed

  • Quick Menu is back — accessible again via [O], after being unavailable for some players

  • Weapon repair improvements — for example, the starting hammer on Nesoi Island can now be properly repaired using the Toolbox

  • Flashlight display fixed — should now appear correctly after loading a save

📅 Regular Updates Resume

This update marks the return of weekly updates. More improvements are already in progress — including AI behavior, which now uses a more advanced system but still requires additional tuning to reach the intended aggression level.

This version is fully compatible with saves from the previous build.

Thank you for your support, Paweł

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